Items for Remnant: From the Ashes covers various types of items such as consumables, crafting materials, and key items. These items can be found in different ways such as enemy or boss drops, scattered in various locations, inside chests or crates, and may be sold by Merchants.
Items can be used in a variety of ways such as replenishing HP, curing status ailments, providing temporary or buffs and/or effects, used to progress quests, unlocks areas, and story advancement, and for Crafting a diverse list of equipment and other items.
All Items in Remnant: From the Ashes
Consumables
Consumables in Remnant: From the Ashes is a type of item. Consumables are items that are used to replenish a variety of elements in the game and to gain temporary buffs or deal damage. These can be found in various ways such as enemy or boss drops, scattered in various locations, inside crates/chests, and are sold by Merchants.
This page will indicate a list of all the Consumables in Remnant: From the Ashes which will include its description and usage. You can find detailed information on its location and properties on each individual pages linked below. * The information listed below is still subject to change.
Consumables in Remnant: From the Ashes
* You can click on the table's heading to sort the list alphabetically.
Consumable |
Usage |
Location/Crafting |
Duration |
Content Needed |
|
Increases Movement Speed by 15%, standing Aim Movement Speed by 25%, and Melee Speed by 10%. Lasts 30 seconds. | 30 seconds | Base Game | |
|
Replenishes all ammo. | - | Base Game | |
|
Neutralizes PARASITE effect. |
|
- | Swamps Of Corsus |
|
Stops the BLEEDING effect. | - | Base Game | |
|
Increases Stamina Regen by 20 per second. Lasts 60 minutes and will stay in effect after death. |
|
60 minutes | Swamps Of Corsus |
|
Regenerates 1.7 Health per second for 30 seconds. |
|
30 seconds | Base Game |
|
Increases armor effectiveness by 10%. Lasts 60 minutes and will stay in effect after death. |
|
60 minutes | Base Game |
|
Resurrects a fallen ally and instantly replenishes one's health. |
|
- |
Base Game |
|
Increases earned Experience by 25%. Lasts 2 hours and will stay in effect after death. |
|
2 hours | Base Game |
|
Removes OVERLOADED effect and increases SHOCK resistance by 30%. Lasts 10 minutes. |
|
10 minutes | Base Game |
|
Increases Fire Rate by 15% and Reload Speed by 20% for all heroes that step into the dust cloud. Lasts 30 seconds. | 30 seconds | Base Game | |
|
Regenerates 0.2 health per second. Lasts 60 minutes and will stay in effect after death. |
|
60 minutes | Base Game |
|
Removes CORRODED effect and increases CORROSIVE resistance by 30%. Lasts 10 minutes. |
|
10 minutes | Base Game |
|
Ammo that is used for Hand Gun Firearms. | - | Base Game | |
|
Removes the IRRADIATED effect and increases RADIATION Resistance by 30%. Lasts 10 minutes. | 10 minutes | Base Game | |
|
Increases Crit damage by 15%. Lasts 60 minutes and will stay in effect after death. |
|
60 minutes | Base Game |
|
Extinguishes BURNING effect and increase FIRE resistance by 30%. Lasts 10 minutes. |
|
10 minutes | Base Game |
|
Increase Crit Chance by 5%. Lasts 60 minutes, persists after death. |
|
60 Minutes | Subject 2923 |
|
When consumed, the hero will be returned to the last activated checkpoint. |
|
- | Base Game |
|
Ammo that is used for Long Gun Firearms. | - | Base Game | |
|
Increases Stamina by 25. Lasts 60 minutes and will stay in effect after death. | 60 minutes | Base Game | |
|
Increases Max Health by 25. Lasts 60 minutes and will stay in effect after death. | 60 minutes | Base Game | |
|
Adds a random trait when acquired. (Only available in Survival Mode) |
|
- | Swamps Of Corsus |
|
Removes INFECTED effect and increases ROT Resistance by 30%. Lasts 10 minutes. | 10 minutes | Base Game | |
|
Resets Trait Points. | - | Base Game | |
|
Increases resistance to all ELEMENTAL damage by 15 and reduces STATUS effect buildup by 50%. Lasts 3 minutes |
|
3 Minutes | Subject 2923 |
|
Removes FROZEN effect and increases FROST resistance by 30%. Lasts 10 minutes. |
|
10 Minutes | Subject 2923 |
|
Grants a hero 1 Trait Point upon acquiring one. |
|
- | Base Game |
Crafting Materials
Crafting Materials in Remnant: From the Ashes are items that are used to reinforce and upgrade various items and gear such as Armor, Weapons, Weapon Mods, and much more. Crafting materials can be found in various ways such as enemy or boss drops, scattered in various locations, and inside crates or chests.
This page will indicate a list of all the Crafting Materials in Remnant: From the Ashes which will include its description. You can find detailed information on its location and properties on each individual pages linked below. * The information listed below is still subject to change.
Crafting Materials in Remnant: From the Ashes
* You can click on the table's heading to sort the list alphabetically.
Material |
Description |
Location/Crafting |
Content Needed |
|
The Anointed- the Vyr- were created to be perfect soldiers, living constructs that could fight, survive, and ultimately liberate the Black Sun. They have fallen far from their purpose. |
|
Base Game |
|
Nothing truly dies in the swamp. Death begets life, and vice versa. |
|
Swamps Of Corsus |
|
Od Var hoped to protect the Anointed against whatever lay beyond the gate. He did not foresee the malice of the Guar'ee. None did. |
|
Base Game |
|
It still beats, a waft of scolding heat and rotted flesh with each pulsation. | Base Game | |
|
The Ahanae discovered the secrets of this world-- that is truly is connected, all things. Even fallen leaves and branches retain their bonds to Yaesha. |
|
Base Game |
|
Reisum is the cold. It saturates every breath, infuses every cell |
|
Subject 2923 |
|
The queen's life still pulses, leeching your breath, making your heart beat in time with itself. |
|
Swamps Of Corsus |
|
Something's wrong with this thing. Feels like you can't even touch it. |
|
Base Game |
|
Harsgaard was the first to speak with the dragon. He didn't tell us, though, until it was too late. |
Base Game | |
|
The Earth was once walled off, not by guardians but by a power deeper and stronger than the Root. The dreamers we created... We thought them windows. They were doors. | Base Game | |
|
The Root's baleful hums and indecipherable whispers fill ya' with fear and despair. Even their splinters whisper in the dark. |
|
Base Game |
|
Strong and durable. Hard to believe they once had mills just churning this stuff. | Base Game | |
|
Superior, reinforced iron. Good for armour or anything else that's gotta take a bullet. | Base Game | |
|
Some believe the Krall, can make the cold, but they only wield it. Frigid Reisum is our mother and sister. |
|
Subject 2923 |
|
Holding the fragment, you see--for just the briefest flash-- multiple realities stretching out to infinity. Each one a little different from the last, like a flip book of existence. |
|
Swamps Of Corsus |
|
The Iskal is enduring, it does not die but lies dormant even within the remains of its host. |
|
Base Game |
|
The parasite within these swamp creatures seems to fundamentally change their DNA until almost nothing is left of the original. |
|
Swamps Of Corsus |
|
In the swamp,one's sacrifice is another's survival--a never-ending circle of death. |
|
Swamps Of Corsus |
|
Incredibly strong and surprisingly light. Folks don't believe it, but they once used this stuff to make tanks that fly. | Base Game | |
|
A single life can be easily snuffed out, like a candle. A hive, however, is an inferno. |
|
Base Game |
|
It's buzzing and humming like a beehive. Whatever's inside wants out bad. |
|
Base Game |
|
The Anointed sometimes use hounds for their hunting. It is assumed they control them similar to how they, themselves, are controlled. |
|
Base Game |
|
The oldest metal in the world, or at least the world that's left. | Base Game | |
|
The husk is still warm, vibrating in tune with the blood pulsing in your veins. |
|
Swamps Of Corsus |
|
The Jackal of the Heath slaughtered hundreds of Urikki, from the warrior Hjal to the common Medun. All enemies were the same to him |
|
Subject 2923 |
|
The ancient subjugation of the Wrin has evolved into a symbiotic relationship. Their young are incubated in a noble septage, and their strong fight when called. |
|
Base Game |
|
Before the Root came, we found veins of this stuff all around the red crystals. Commander Neville had us dig it up along with everything else, figure out how to use it. |
|
Base Game |
|
Life and death are illusions. That is the Iskal's advantage. |
|
Swamps Of Corsus |
|
Obryk joined Magir's Shadow as soon as he was of age. His ability to make the massive Vargyl even slower earned him the title of Hjal of the Hunt several seasons in a row. |
|
Subject 2923 |
|
The desert suffers nothing to live, save that which can hardly be considered alive in the first place. |
|
Base Game |
|
The Root are primordial, familiar with secrets we can scarcely imagine. It is no wonder Harsgaard revered them. |
|
Subject 2923 |
|
When the wind quiets, this shard still screams. Best muffle it before something else hears. | Base Game | |
|
Smells like my ma' incense... and her ashes. |
|
Base Game |
|
A jagged piece like this would rip through flesh like it was butter. Guess Brabus didn't get where he was through mercy. |
|
Base Game |
|
Tian learned that there is no secret to killing. All metal shreds all flesh at all speeds. |
|
Subject 2923 |
|
Living Potential. A formless, seething mass from which all things were made in the small hours of the worlds. |
|
Base Game |
|
The swamp recognizes that which is not its own and rejects that which rejects itself. |
|
Base Game |
|
Decades ago, this monster wasted whole towns on its way to this city... Then it turned around for no reason anyone could tell. |
|
Base Game |
|
The jungle's gifts are paid for by blood and pain, and blood and pain are the jungle's gifts. |
|
Base Game |
Steel of Agony |
Urikki live not on meat alone but on the blood and tears of the fallen. |
|
Subject 2923 |
|
The guardian is said to have been made of concentrated Black Sun Dust-- the legendary Kel-Hur that was once powered and destroyed the world. |
|
Base Game |
|
The Crystals grow from limpid nodes throughout the jungle. They store powerful electrical energy-- once alien to the Pan, now integral to their life. |
|
Base Game |
|
The insects instinctively understand what it is to be one in mind and purpose. |
|
Base Game |
|
The jungle is a single living thing made of millions. To pierce its heart would require piercing the hearts of multitudes. |
|
Base Game |
|
There are things in the jungle older than the Pan, older than the Wrin, older than the jungle itself. |
|
Base Game |
|
The thousand-year reign of Ezlan Nui has come to an end... yet his heart still beats. |
|
Base Game |
|
The fire that burned the world could not burn everything. What's left is strength, power, and death. |
|
Base Game |
|
The jungle speaks to those who will listen. It guides those who will let themselves be guided and leaves those who will not to their own ends. |
|
Base Game |
|
Made of stronger stuff than most of the Root. We're lucky to have taken that monster down--lucky we were ready for it. |
|
Base Game |
|
The vyxworm twists its host with deadly efficiency. |
|
Base Game |
|
A pulsing shard from beyond the veil, from the Black Sun itself. You hold a piece of another world. |
|
Base Game |
|
Yaesha is pregnant with power. The lightning, the flood,the flame--all are Yaesha's children as much as you and I.. |
|
Base Game |
Key Items
Key Items in Remnant: From the Ashes special items that are used to unlock or advance certain quests or the main story, as well as unlocking and discovering certain areas. Key Items are specifically found in specific areas of a Location or are given by the NPCs.
This page will indicate a list of all the Key Items in Remnant: From the Ashes which will include its description and usage. You can find detailed information on its location and properties on each individual pages linked below. * The information listed below is still subject to change.
Key Items in Remnant: From the Ashes
* You can click on the table's heading to sort the list alphabetically.
Key Item |
Description |
Location |
Content Needed |
|
After being bathed in acid, years of rust have been removed. This key is once again ready for use. |
|
Swamps Of Corsus |
|
The Hounds were the old Buri's family. I guess even family will turn on you, given the right motivation. |
|
Base Game |
|
The Emin are many and so rarely taken prisoner. The only slaves taken from Gris Warren were those Magir had not been told about until his rage had waned. |
|
Subject 2923 |
|
The queen's token beats an arrhythmic pattern, impossible to place, undesirable to forget. |
|
Swamps Of Corsus |
|
They say the rusted places are full of secrets, but are there any secrets left that can save us? |
|
Base Game |
|
The folks who ran the Wards pulled all kinds of oddities from the other worlds. The mirrors come from a goblin-like race called the Krell. These mirrors enabled the Founders to travel between the Wards completely unobserved. |
|
Base Game |
|
The engineers that designed this system would be happy if they knew it had outlasted most of the human race. Well, not happy exactly, but... | Base Game | |
|
This key lies heavy in your hands, both a burden and strength. | Base Game | |
|
It beats and drips with power--a power that was never tested against the Root before it fell. How long, now, until the Root comes? |
|
Base Game |
|
This ain't like most of the keys. around the wards--too simple, too rusted. |
|
Subject 2923 |
|
Though the desert is warm, the key remains ice cold--dark as the black behind the stars. |
|
Base Game |
|
The old Hunters are no longer around, but folk say their legacy lives on in us. I don't know about that, but I hope some of their stuff has lived on at least. |
|
Base Game |
|
The Iskal holds only joy for those who partake. The vyxworm is a gift. |
|
Swamps Of Corsus |
|
Old as hell and covered in droplets of blood. This watch has seen better days. |
|
Subject 2923 |
|
It cost a lot to get this. Here's hoping it leads to some answers. |
|
Base Game |
|
They say Liz's great-grandparents sailed away, leaving the Root and their worldy possessions behind. It probably ain't true, but who cares? So long as this key leads to something. |
|
Base Game |
Monkey Key |
This city's full of locked doors and lockless keys. You find two that go together, you got yourself a treasure. |
|
Base Game |
Opalescent Shell |
Light swims and swirls across the creamy surface. Mesmerizing... |
|
Swamps Of Corsus |
Packmaster's Tusk |
Enormous and sharp as rusted steel. Good thing it ain't attached to a living creature no more. |
|
Subject 2923 |
|
Leto never stopped asking questions, even when the answers tried to kill him. |
|
Base Game |
|
Whomever killed its last owner failed to recognize it was the key to the Jarl's servant cage. |
|
Subject 2923 |
|
There are some folks who might see a coin like this as a mistake, others might find it charming, some might even think it's lucky. |
|
Base Game |
|
Many Faces traveled with the Pan from their homeland across the Dark Sea to the lush world of Yaesha. It guarded them all that time, but in the end, it was Many Faces who needed guarding. |
|
Base Game |
|
This ring looks worn but well loved, polished from constant wear. | Base Game | |
|
When Ford Founded the Ward, he buried secrets in its walls. Maybe he never meant 'em to see the light, but buried things have a funny habit of comin' back. | Base Game | |
|
The Ward's full of secrets. I reckon even Ford himself don't know'em all. |
|
Base Game |
|
Someone carved the word JERRY on this with a knife |
|
Subject 2923 |
|
Looks heavily worn. Hope the thing still works. |
|
Subject 2923 |
|
They must've locked this ward up one section at a time, trying to keep the Root from getting out. Fat lot of good that did 'em. |
|
Subject 2923 |