Corsus is a location in Remnant: From the Ashes. Corsus is one of the four realms that players can travel to. There are different realms that a player can explore where various events, enemies, dungeons, bosses, NPCs, items are dynamically generated.



Corsus Information

Corsus was once a planet that is surrounded by ice. As the years passed, the heat and magma emerged which caused the ice to melt and created a jungle and swamp-like environment where both flora and fauna also grew.

Corsus is also a planet that has not yet been discovered by The Root and is being preserved by a unique alien race called the Iskal. As the planet evolved, a species that has a combined DNA of an insect and a mammal also grew and developed along. Corsus may be a planet where harmony is practiced, but its inhabitants protect a beast that seems to be the core mystery that surrounds the world the Iskal live in.


Corsus NPCs


Corsus Enemies


Corsus Bosses


Corsus Dungeons


Corsus Sub-Regions

 Corsus Notes & Tips

Unlike all other worlds, going into corsus will not unlock any new type of iron.

  • Other Notes, Tips and Trivia Go Here



Lair of the Eyeless  ♦  Chapel Station  ♦  Church of the Harbinger  ♦  Concourse of the Sun  ♦  Cutthroat Channel  ♦  Earth  ♦  Founder's Hideout  ♦  Hall of the Faithful  ♦  Hidden Grotto  ♦  Junk Town  ♦  Last Gantry  ♦  Loom of the Black Sun  ♦  Marrow Pass  ♦  Martyr's Garden  ♦  Martyr's Sanctuary  ♦  Mire Hollow  ♦  Noble's Rest  ♦  Rhom  ♦  Shackled Canyon  ♦  Sorrow's Field  ♦  Stalker’s Den  ♦  Sunken Passage  ♦  Temple of Ravager  ♦  The Ardent Temple  ♦  The Artery  ♦  The Ash Yard  ♦  The Bunker  ♦  The Burrows  ♦  The Capillary  ♦  The Choking Hallow  ♦  The Church  ♦  The Depot  ♦  The Drowned Trench  ♦  The Fetid Glade  ♦  The Gallows  ♦  The Grinder  ♦  The Hive  ♦  The Iron Rift  ♦  The Labyrinth  ♦  The Loom of Black Sun  ♦  The Purge Hall  ♦  The Radiant Tomb  ♦  The Ravager's Haunt  ♦  The Ring of Trials  ♦  The Scouring Wastes  ♦  The Shack  ♦  The Spindle  ♦  The Tainted Well  ♦  The Tangled Pass  ♦  The Tempest Court  ♦  The Warren  ♦  Undying Throne  ♦  Unnamed  ♦  Vault of Heralds  ♦  Ward 13  ♦  Ward 17  ♦  Warden's Pulpit  ♦  Westcourt  ♦  Widow's Pass  ♦  Yaesha

    • 23 Oct 2019 20:05  

      This has to be the absolute worst area to play. The damage the enemies do skyrockets(even with near max level gear and high traits) with the capacity to kill you in as little as two hits even with 500+ armor and 150 Health. The enemies constantly spawn behind you and home in on your location from offscreen and have the most annoying habit of using grab attacks. Corrosion is all but death sentence considering how much ungodly damage everything does and everything has a button of HP to boot. The only way they could have made this area worse is if the swamp itself slowed your movement and poisoned you.

      • Anonymous

        02 Sep 2019 13:59  

        At first I thought dooming this world to invasion by the Root by stealing the Guardian Heart for the Undying King was a morally dubious act but after playing through the game several times I say this: F*** you Corsus! Being conquered by the Root would actually improve this swampy h***hole! Especially those mother****ing dungeons filled with mantis men hiding in every corner and a map that looks like a pile of shredded spaghetti. Yaesha is like a relaxing holiday compared to this horrible place.

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