Corsus

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Corsus is a location in Remnant: From the Ashes. Corsus is one of the four realms that players can travel to. There are different realms that a player can explore where various events, enemies, dungeons, bosses, NPCs, items are dynamically generated.

 

 

Corsus Information

 

Corsus is a primordial world; an ice-planet criss-crossed by a network of geothermal fissures. Over thousands of years, the heat and magma welling up from the planet’s core has melted large tracts of ice, creating a network of sweltering jungles that is now home to a staggering array of flora and fauna. The Iskal, a strange race of intelligent genetically-mutated bipeds, dominate the landscape. They have created a loose society of co-existing clans whose primitive technology is centered around harnessing the geothermal energy from the planet’s core. The Iskal live harmoniously with one another and war between clans is almost non-existent.

 

Iskal DNA is a terrifying combination of mammalian and insectoid genes uniquely adapted to the harsh environment they call home. No one knows how the Iskal evolved in this fashion and whether they are an autonomous species or one governed by a hive mind similar to many Earth insects. What is known, however, is that they are a hearty and vicious race whose world has not yet been tainted by the presence of Root.

 

Corsus NPCs

 

Corsus Enemies

 

Corsus Bosses

 

Corsus Dungeons

 

Corsus Sub-Regions

 

 Corsus Notes & Tips

  • Other Notes, Tips and Trivia Go Here

 

 

Locations
Chapel Station  ♦  Church of the Harbinger  ♦  Concourse of the Sun  ♦  Cutthroat Channel  ♦  Earth  ♦  Founder's Hideout  ♦  Hall of the Faithful  ♦  Hidden Grotto  ♦  Junk Town  ♦  Lair of the Eyeless  ♦  Leto's Lab (Research Station Alpha)  ♦  Loom of the Black Sun  ♦  Marrow Pass  ♦  Martyr's Garden  ♦  Martyr's Sanctuary  ♦  Mire Hollow  ♦  Noble's Rest  ♦  Rhom  ♦  Shackled Canyon  ♦  Sorrow's Field  ♦  Stalker’s Den  ♦  Sunken Passage  ♦  Temple of Ravager  ♦  The Ardent Temple  ♦  The Artery  ♦  The Ash Yard  ♦  The Bunker  ♦  The Burrows  ♦  The Capillary  ♦  The Choking Hallow  ♦  The Church  ♦  The City  ♦  The Depot  ♦  The Drowned Trench  ♦  The Fetid Glade  ♦  The Gallows  ♦  The Grinder  ♦  The Grotto  ♦  The Hive  ♦  The Iron Rift  ♦  The Labyrinth  ♦  The Loom of Black Sun  ♦  The Purge Hall  ♦  The Radiant Tomb  ♦  The Ravager's Haunt  ♦  The Ring of Trials  ♦  The Scouring Wastes  ♦  The Shack  ♦  The Spindle  ♦  The Tainted Well  ♦  The Tangled Pass  ♦  The Tempest Court  ♦  The Warren  ♦  Undying Throne  ♦  Unnamed  ♦  Vault of Heralds  ♦  Ward 13  ♦  Ward 17  ♦  Warden's Pulpit  ♦  Westcourt  ♦  Widow's Pass  ♦  Withering Village  ♦  Yaesha



    • 12 Jan 2020 15:54  

      Honestly, with a little tweaking, this game could be 1 of the best games ive played, of all time. I love Dark Souls (king of all rpgs imo), bloodborne, nioh, sekiro... This game has managed to blend solid (not perfect) 3rd person shooter looter with good bosses, decent grunt enemies, exploration, alternative "crafting" options (not "this items ONLY does/makes this) and good co-op, with good worlds and graphics. Not to mention the set up of world transition makes for easy dlc (tho i admit finding previously encountered bosses

      • Anonymous

        12 Jan 2020 15:38  

        I will now go play Dark Souls so that I may "vacation" in blight town, which now seems like a walk in the park.

        • 23 Oct 2019 20:05  

          This has to be the absolute worst area to play. The damage the enemies do skyrockets(even with near max level gear and high traits) with the capacity to kill you in as little as two hits even with 500+ armor and 150 Health. The enemies constantly spawn behind you and home in on your location from offscreen and have the most annoying habit of using grab attacks. Corrosion is all but death sentence considering how much ungodly damage everything does and everything has a button of HP to boot. The only way they could have made this area worse is if the swamp itself slowed your movement and poisoned you.

          • Anonymous

            02 Sep 2019 13:59  

            At first I thought dooming this world to invasion by the Root by stealing the Guardian Heart for the Undying King was a morally dubious act but after playing through the game several times I say this: F*** you Corsus! Being conquered by the Root would actually improve this swampy h***hole! Especially those mother****ing dungeons filled with mantis men hiding in every corner and a map that looks like a pile of shredded spaghetti. Yaesha is like a relaxing holiday compared to this horrible place.

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