Blink Token

blink token weapon mod remnant from the ashes wiki guide 220px

Teleports the caster forward up to 13 meters and creates an electrical blast that deals 210 SHOCK damage within 3 meters.

Blink Token is a Weapon Mod in Remnant: From the Ashes

How to Find Blink Token

Blink Token Notes & Tips

  • Has 3 charges.
  • increases with the weapon's level, up to 550, and is affected by Mod Damage as well as the Demolitionist trait.
  • You can't teleport through enemies or objects.
  • Holding the cast button will show you the teleportation place
  • Can be used to dodge attacks, stagger or punish groups of stacked enemies. It can also detonate OVERLOADED enemies.



Weapon Mods
Banish  ♦  Beckon  ♦  Blizzard  ♦  Breath of the Desert  ♦  Cold Spear  ♦  Corrosive Aura  ♦  Explosive Shot  ♦  Fan of Knives  ♦  Flame Thrower  ♦  Flicker Cloak  ♦  Frozen Mist  ♦  Fusion Cannon  ♦  Gravity Core  ♦  Hive Shot  ♦  Hot Shot  ♦  Howler's Immunity  ♦  Hunter's Mark  ♦  Incinerator  ♦  Iron Sentinel  ♦  Mantle of Thorns  ♦  Mender's Aura  ♦  Radioactive Volley  ♦  Rattle Weed  ♦  Rift Walker  ♦  Seed Caller  ♦  Seeker  ♦  Skewer  ♦  Song of Swords  ♦  Spore Shot  ♦  Static Field Shot  ♦  Storm Caller (Weaponmod)  ♦  Swarm  ♦  Tentacle Shot  ♦  Undying  ♦  Unstable Quills  ♦  Vampiric  ♦  Veil of the Black Tear  ♦  Very Good Boy  ♦  Wildfire Shot



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    • Anonymous

      I feel like it lacks a proper purpose. It should slow targets hit by it and speed up the player for a short duration after cast so it can be used for blitzing. it should also cause the same effect around the area you teleport from, without overlap.

      • Anonymous

        Greatly buffed in the Swamps of Corsus update. Now casts and recovers much faster, the cast time is almost instant now, so you can use this as a fancier dodge, and chain together teleports much faster. Still does great damage as well if you land on top of an enemy.

        • Anonymous

          Somewhat useful on melee builds, not only for quickly engaging in melee, but also for its respectable damage output. You can also stock up 5 charges of it and it takes very little mod power to fill each charge. If you're planning to use this for mobility or mid-combat evasion though, you'll be disappointed. Unlike the NPC version which is basically instant, the player version has a startup animation that is juuuuust long enough for pretty much any attack to hit you before you teleport. You also cannot use this ability to jump over gaps or chasms, only to the edge of walkable areas, which as a plus also means it's very difficult to accidentally kill yourself with this skill.

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