Melee Weapons in Remnant: From the Ashes is one out of the three weapon categories that a player can equip which is used to inflict damage on enemies and bosses. Melee Weapons are used in direct hand-to-hand combat which works best in close-range. Currently, swords were shown in various gameplay and various types may be included later on. Melee Weapons may be obtained as enemy/boss drops, randomly located in various locations, inside chests or crates, sold by Merchants, and can be crafted.

This page will indicate a list of all the Melee Weapons in Remnant: From the Ashes which will include its description and values. You can find detailed information on its location and properties on each individual pages linked below.

  • Players can equip and change their desired weapon on the fly by opening the character menu and choosing the Melee category.
  • These can also be upgraded by crafting and using various Materials  to obtain a stronger variation of a specific weapon.




Melee Weapons in Remnant: From the Ashes

* You can click on the table's heading to sort the list alphabetically.




Weapon Mod (If Any)

Scrap Sword

35 105 None

Scrap Hammer

52 156 None

Scrap Hatchet




Blade of Adventure

22 - None

Petrified Maul

50 150

Heavy Impact

Has a 35% chance to inflict an additional 100% stagger damage with each hit. Charge attacks have a 100% chance to inflict the bonus stagger damage.

Wastelander Flail

30 90 None


31 93 None

World Breaker

45 135

Force Burst

Charge attacks release an explosive force that will stagger and push enemies back


45 115

Life Leach

Returns damage dealt as health to the wielder.


33 99 None

Scar of The Jungle God

27 81

Razor Sharp

Has 35% chance of applying the Bleeding effect on the target dealing 150 damage over 15 seconds. Charge attacks have a 100% chance to apply the Bleeding effect.


30 90


Has a 35% chance to apply the BURNING effect which will deal 150 FIRE damage over 10 seconds. Charge attacks have a 100% chance of applying the BURNING effect.

Voice of The Tempest

31 93

Lightning Shock

Has a 55% to apply the OVERLOADED effect which lasts for 20 seconds. Charge attacks have a 100% chance to apply the OVERLOADED effect.

Butchers Flail

60 -

Corrosive Strike

Has a 50% chance of applying the CORRODED effect reducing the target's defense by 20% for 5 seconds. Charged attacks have a 100% chance of applying the CORRODED effect.

Guardian Axe

34 102

Spirit Engine

Each hit generates 2x Mod Power per hit for weapon mods that are equipped on both fire arms.

Lost Harpoon

28 84

Power Strike

Increases damage on each successive hit by 10% for 15 seconds. Can be stacked 5 times.

Hero's Sword

48 144

Energy Wave

Charge attacks release an energy wave allowing the wielder to strike enemies from farther away.


    • Anonymous

      24 Aug 2019 23:29  

      I saw someone who had a 1 handed hammer that looked like the helmet from 'The Unclean One'. Came here trying to find out what it was. Tried breaking off the head part of unclean one to no avail.

      • Anonymous

        20 Aug 2019 17:37  

        If I recall, smolder is from breaking the tail during the fight with singe (dragon on earth) Voice of the tempest, I believe was alternate reward for the totem keeper

        • Anonymous

          20 Aug 2019 17:34  

          Voice of the tempest - Spear (lighting shock - 55% chance to apply overloaded for 20 seconds, 100% chance with charged attack) Guardian Axe - Each hit generates 100% mod power for weapon mobs that are equipped on both firearms Smolder - 55% chance to apply burning for 240 fire damage of 10 seconds (100% with charged attack)

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