Armor in Remnant: From the Ashes consists of three types pieces, Head Armor, Body Armor, and Leg Armor which are considered as a set armor. Each piece of armor has its own unique skill and level which gradually increases if you equip two pieces of the set or as a whole. Set pieces may be found from crates/chests, in various locations, purchased from Merchants, and by crafting it.

This page indicates a list of all the Armor Sets in Remnant: From the Ashes which will include its description and values. You can find detailed information on its location and properties on each individual pages linked below.

  • Each piece consists of a set that has a unique Skill which grants various buffs and effects.
  • Players can equip and change their desired armor on the fly by opening the character menu.
  • These can be upgraded by crafting to increase its attributes.

You can acquire Armor Skins by talking to Whispers at Ward 13 next to Root Mother.

 

 

Armor Sets in Remnant: From the Ashes

You can click on the table's heading to sort the list alphabetically.

 

Armor Set

Set Bonus

Set Mod Values

Content Needed

adventurer_set_remnant
Adventurer

Increases chance to get materials from destroying breakables. Increases the amount of scrap picked up by 20%.

+10% Chance
+20% Chance
+35% Chance

Base Game

akari_set_remnant
Akari

Perfect Dodging increases Firing, Melee, Reload, and Evade Speed for 20 seconds. Slightly increases Evade Window.

+7.5% Speed Boost
+15% Speed Boost
+30% Speed Boost

Base Game

bandit_set_remnant
Bandit

Chance to replace spent bullet on hit. Increases Ammo acquired on pickup by 25%.

10% Chance
20% Chance
35% Chance
Base Game

bomber_hat
Bomber

Increases the Range of Teamwork trait.

+10m Teamwork range
+20m Teamwork range
+30m Teamwork range

Base Game

carapace_set_remnant
Carapace

After avoiding damage for 15s, armor hardens 1x per piece granting damage reduction. Damage removes a stack. If all stacks are removed, gain 10% bonus Movement Speed per piece (30% Max) for 5s. Increases Total damage from all sources by 5% per piece.

+7.5% Reduction, 1x
+15% Reduction, 2x
+25% Reduction, 3x
Swamps of Corsus

cultist's_set_remnant
Cultist's

Increases Weapon Mod duration. Mod Power is generated slowly over time.

+30% Mod Duration
+60% Mod Duration
+100% Mod Duration

Base Game

drifter's_set_remnant
Drifter's

Sprinting for 1s. Evading, or sliding adds 1 stack of inertia. Inertia stacks increase Ranged and Melee damage. Max 5 Stacks. Lasts 10 seconds. Increases Stamina Regen by 15 per second.

+1.5% Damage per Stack
+3% Damage per Stack
+5% Damage per Stack

Base Game

elder_set_remnant
Elder

Dragon Hearts increases the Total damage dealt by all allies standing within 40 meters for 30 seconds. Gives a 25% chance to not consume a Dragon Heart.

7.5% Damage
15% Damage
30% Damage

Base Game

hunter_set_remnant
Hunter

Increases total Ranged and Weakspot damage. Reduces Spread of firearms by 20%.

+5% Ranged/Weakspot Damage
+10% Ranged/Weakspot Damage
+20% Ranged/Weakspot Damage

Base Game

labyrinth_set_remnant
Labyrinth

Increase Total Weapon Mod damage. Refunds 10% of Mod Power on use.

+15% Damage
+30% Damage
+50% Damage
Swamps of Corsus

leto's_set_remnant
Leto's

 

3-Piece: Reduces base incoming damage by 10%. Gain an additional 10% per 10% Max Health missing. Max 5 stacks.

-25% Stamina Cost
- 1 Stagger Reduction
+10% Damage Reduction per Stack
Base Game

osseous_set_remnant
Osseous

Subsequent Ranged or Melee hits against the same enemy increases wearer's Total damage dealt to that enemy. Effect degrades over time. Melee Speed and Fire Rate is increased by 5%.

+10% Maximum Damage
+20% Maximum Damage
+35% Maximum Damage
Base Game

radiant_set_remnant
Radiant

Critical hits increase Crit Chance and Crit damage for 3 seconds, stacking up to 10 times. Recoil is reduced by 15%.

+0.75% Crit Chance and Damage
+1.5% Crit Chance and Damage
+3% Crit Chance and Damage
Base Game

scavenger_armor_remnant
Scavenger's

Ammo, Iron, Scrap pickups increase Total Ranged and Melee damage dealt, and reduce incoming damage. Stacks 10x. Lasts 30s. At or below 50% Health, pickups grant 2 stacks. Taking direct damage removes 1 stack. Pull Scrap and Iron materials towards the wearer.

+0.5% Damage per Stack
+1% Damage per Stack
+2% Damage per Stack

Subject 2923

scrapper_set_remnant
Scrapper

Increases Total damage from all sources dealt by wearer to enemies within 5 meters. Receive 15% less damage from enemies within this range.

+7.5% Damage
+15% Damage
+30% Damage

Base Game

slayer_set_remnant
Slayer

Reloading increases the Total damage dealt to the next enemy hit with that weapon. Lasts 10 seconds. Reload speed is increased by 10%.

+7.5% Damage
+15% Damage
+30% Damage

Base Game

twisted_set_remnant
Twisted

At full health, gain a Regrowth stack every 3 seconds which increases Total outgoing Melee and Weapon Mod damage. Stacks 10x. Taking damage removes 1 stack. Regenerates 0.334 Health per second.

+0.75% Damage Boost per Stack
+1.5% Damage Boost per Stack
+3% Damage Boost per Stack

Base Game

void_set_remnant
Void

After 5 seconds, gain a boost that increases Total damage from all sources. Taking damage transfers the boost from Damage to Damage Reduction for 5 seconds. Standing Aim Movement Speed is increased by 25%.

+7.5% Damage Boost
+15% Damage Boost
+25% Damage Boost

Base Game

warlord_remnant
Warlord's

Dragon Hearts are no longer consumed for healing. They instead increase Ranged and Melee damage, grant lifesteal, and drain 200% health over 30s. Kills heal 5% over 3s.

+10% Damage, +1% Lifesteal
+25% Damage, +2% Lifesteal
+35% Damage, +3.5% Lifesteal

Subject 2923

 




Join the page discussion Tired of anon posting? Register!

    • Anonymous

      28 Oct 2020 15:48  

      Yet another game where even after years, I still don't understand how armor's damage mitigation is calculated lol.

      • Anonymous

        12 Oct 2020 20:27  

        Just want to share my tank build, got part of the idea from my buddy.
        Full leto's armor with devastator and any secondary with fan of knives. Razor wire necklace, bloodletters, and alchemists jewel.
        With bark skin and vigor maxed out, armor rating can reach over 1000. No stagger except boss heavy attacks. 50 percent damage reduction at 50 percent health. And bloodletters pets you heal off the high damage bleed.
        It's both a facetank and a dps.

        Other options are using twisted idol to further increase armor rating. Gunslingers ring to increase reload. Or using some mod related headpiece.

        • Anonymous

          23 Aug 2020 19:25  

          Warlord armor:
          Resistances:
          -Blood 1
          -Fire 1
          -Rot 1
          -Radiation 1
          -Corrosion 1
          -Shock 1
          -Frost 0
          When upgraded fully armor pieces are 100 each.
          Can be upgraded to +20
          Set bonus: Deathwish
          (Pretty sure bug but it seems sometimes sitting at a stone or using healing items instantly kills you)

          Scavenger armor
          Resistances are the same as warlord. 1 each except for frost which is 0.
          Can also be upgraded to +20 and when fully upgraded each piece is 100 armor.
          Set bonus is salvager.
          (Haven’t used armor so not sure for any bugs or anything.)

          Side note it seems the warlord and scavenger has 0 weight so encumbrance will be light while wearing both armor sets.

          • Anonymous

            21 Aug 2020 21:09  

            Raider Armor found on Reisum, on i island, theres a temple with some runes on a wall. You have to disarm a trap to get to the armor by pressing some buttons on statues. If you press the wrong buttons you miss a piece of the armor, three wrong ones and its gone. Follow the clues.

            • Anonymous

              12 Jul 2020 00:16  

              I bought a set and it didn't show up in my inventory, kind of upset about that one ;-; was the only set I wanted

              • Anonymous

                18 Jun 2020 12:42  

                I love how with Leto's Armor, Twisted Idol, Aggressor's Bane, Keeper's Ring, Howler's Immunity, Mender's Aura, and all traits maxed out. Apocalypse difficulty is still impossible. Nice job Remnant team, difficulty isn't difficult.

                • 31 Jan 2020 08:29  

                  I really don't see any reason to run anything other than Hunter Set, Hunting Rifle (Hunters Mark), Hunting Pistol (Song of Swords), Empowering Loop, Ring of Supremacy, and Nightmare Spiral if you want to be purely optimal. This set up is as consistent as you allow it to be and it's damage isn't reliant on random critical hits that you don't have full control over. And when you get to the final boss, just swap Hunter's Mark with Wildfire Shot to use after exiting the black abyss area. Easy game.

                  • Anonymous

                    23 Nov 2019 18:02  

                    The math for armor defense upgrades is X+(.05X*n)+5n, where X is the armor's base defense value and n is the upgrade level.

                    • Anonymous

                      07 Oct 2019 07:53  

                      Looks like best over all set is radiant but it should be combined with Leto's ammulet for medium roll. Personally i was a fan of slayer armor till was almost oneshooted by fire crossbowmen.

                      • Anonymous

                        05 Oct 2019 22:46  

                        i found a way to Leto set armor.. use computer to disable Leto`s Algorithm.. and use the chamber and repeat it many time until u teleport at room thats have skeleton burning and hear music playing..the armor at a room that on same floor..you will exit at the door that locked in chember room.

                        • Anonymous

                          19 Sep 2019 23:59  

                          Leto's Armor is found in Leto's Lab ( believe the dubgeon is called Research Lab Alpha but could be wrong) I would like to keep the way to get it a mystery but there are videos online on how to get it. The only thing i will say on how to get it is for you to read some of the lore. The Set Bonus is Juggernaut which reduces your stagger chance by 1 level, but only if ypu wear the full set, and Increases your damage by 5% on enemies that are targeting you.

                          • 19 Sep 2019 13:44  

                            i have done 3 playthrough's and the head from drifter's set it's nowhere.i have the same problem with the elder's set and the twisted set.i rerolled the campaign countless times to make them spawn as event and nothing.what the f**** with the low chance in this game?any idea any1?

                            • Anonymous

                              30 Aug 2019 07:53  

                              Hey guys, got some testing on taking damage (i was curios and this is not a real hard testing, so you can trust it or not). Tested the basic root devil swipe left-to-right attack on second difficult. 100 hit points 0 armour 1 hit 100 hit points 97,1 armour 2 hit 100 hit points 456,1 armour 5 hit 150 hit points 0 armour 2 hit 150 hit points 97,1 armour 3 hit 150 hit points 206,9 armour 5 hit 150 hit points 294,4 armour 6 hit 150 hit points 456,1 armour 8 hit

                              • Anonymous

                                28 Aug 2019 09:34  

                                They should propably change the set to proc upon firing instead of projectiles hitting. Devastator is a bit ridiculous right now.

                                • Anonymous

                                  27 Aug 2019 20:08  

                                  Does anyone have any idea what total armor values even mean? Like, what does 200 armor do as far as damage mitigation? The number means almost nothing without context.

                                Load more
                                ⇈ ⇈