Armor in Remnant: From the Ashes consists of three types pieces, Head Armor, Body Armor, and Leg Armor which are considered as a set armor. Each piece of armor has its own unique skill and level which gradually increases if you equip two pieces of the set or as a whole. Set pieces may be found from crates/chests, in various locations, purchased from Merchants, and by crafting it.

This page indicates a list of all the Armor Sets in Remnant: From the Ashes which will include its description and values. You can find detailed information on its location and properties on each individual pages linked below.

  • Each piece consists of a set that has a unique Skill which grants various buffs and effects.
  • Players can equip and change their desired armor on the fly by opening the character menu.
  • These can be upgraded by crafting to increase its attributes.

You can acquire Armor Skins by talking to Whispers at Ward 13 next to Root Mother.



Armor Sets in Remnant: From the Ashes

You can click on the table's heading to sort the list alphabetically.


Set Name

Set Pieces


Set Bonus

Set Mod Values


Adventurer Tunic
Adventurer Leggings
Adventurer Goggles



treasure_hunter_set_bonus_remnant_from_the_ashes_wiki_guide_64pxTreasure Hunter

Increases chance to get loot from destroying breakables. Increases the amount of scrap picked up by 20%.

+10% Chance
+20% Chance
+35% Chance


Akari Mask
Akari Garb
Akari Leggings



Perfect dodging enemy attacks increases Movement, Firing, Melee, Reload, and Evade Speed for 10 seconds. Slightly increases Evade window.

+7.5% Speed


Bandit's Mask
Bandit Jacket
Bandit Trousers


Chance to replace spent bullet on hit. Increases Ammo acquired on pickup by 25%.

10% Chance
20% Chance
35% Chance


Bomber Hat N/A

blood_pact_set_bonus_remnant_from_the_ashes_wiki_guide_64px  Team Work

Increases the Range of Teamwork trait.

+10m Teamwork range.
+20m Teamwork range.
+30m Teamwork range.

Carapace (DLC)

Carapace Great Helm
Carapace Shell
Carapace Greaves



When getting hit, damage is reduced, encumbrance is increased and Movement Speed is reduced for 3.5 seconds. Stacks 5 times. When getting hit, also has a 10% chance to reduce damage taken by 30%.

+2% Reduction +1 Encumbrance
Reduction +1.8 Encumbrance
Reduction +3 Encumbrance


Cultist Hat
Cultist Duster
Cultist Britches

Doomsayer (pre-order)


blood_pact_set_bonus_remnant_from_the_ashes_wiki_guide_64pxBlood Pact

Range and Melee Hits generate additional Mod Power. Mod Power is generated slowly over time.

+15% Mod Power Generation
+30% Mod Power Generation
+50% Mod Power Generation


Drifter's MaskDrifter's Overcoat
Drifter's Trousers



Stamina cost is reduced. Stamina regen is increased by 15%.

-15% Stamina Cost
-25% Stamina Cost
-40% Stamina Cost


Elder Headdress
Elder Raiment
Elder Leggings


Dragon Hearts increases the Total damage dealt by all allies standing within 40 meters for 20 seconds. Gives 25% chance to not consume a Dragon Heart.

10% Damage
20% Damage
35% Damage


Hunter Shroud
Hunter Trenchcoat
Hunter Pants

Nightstalker (pre-order)



Increases Weakspot Damage. Increases the effective Range of all firearms by 2m.

+15% Weakspot Damage
+30% Weakspot Damage
+50% Weakspot Damage

Labyrinth (DLC)

Labyrinth Helm
Labyrinth Armor
Labyrinth Greaves


power_surge_set_bonus_remnant_from_the_ashes_wiki_guide_64pxPower Surge

Increase Total Weapon Mod damage. Pulls Scrap and Iron materials towards the wearer.

+15% Damage


Leto's Helmet
Leto's Armor
Leto's Leggings


Reduces stagger on hit. Enemies targeting the wearer take an additional 15% Total damage.

No Effect
No Effect
Reduces Stagger Level by 1


Osseous Helm
Osseous Husk
Osseous Kilt


Subsequent Ranged or Melee hits against the same enemy increases wearer's Total damage dealt to that enemy. Effect degrades over time. Melee Speed and Fire Rate is increased by 5%.

+10% Maximum Damage
+20% Maximum Damage
+35% Maximum Damage


Radiant Visage
Radiant Protector
Radiant Greaves


Critical Hits increase Crit Chance and Crit damage for 2.5 seconds, stacking up to 10 times. Recoil is reduced by 10%

0.75% Crit Chance and Damage
1.5% Crit Chance and Damage
2.5% Crit Chance and Damage


Scrapper Helmet
Scrapper Bodyplate
Scrapper Workboots

Gladiator (pre-order)



Increases Total Damage dealt by the wearer to enemies within 5 meters. Receive 15% less damage from enemies within this range.

+10% Damage
+20% Damage
+35% Damage


Slayer Mask
Slayer Mantle
Slayer Boots


Reloading increases the Total damage dealt to the next enemy hit with that weapon. Reload speed is increased by 10%.

+7.5% Damage
+15% Damage
+30% Damage


Twisted MaskTwisted Hood
Twisted Cage
Twisted Tassets



Slowly regenerates Health over time. Melee hits steal Health from enemies (2.5%).

+0.304 Health Per Second
Health Per Second
 Health Per Second


Void Skull
Void Carapace
Void Greaves

vengeance_set_bonus_remnant_from_the_ashes_wiki_guide_64pxPower Transfer

Gain damage stack and remove a defensive stack every 5 seconds. Taking damage transfers damage to defense. Damage stacks increases Total Damage. Max 5 stacks. Standing Aim Movement Speed is increased by 30%.

+1.5% Damage
+3% Damage
+5% Damage


    • 31 Jan 2020 08:29  

      I really don't see any reason to run anything other than Hunter Set, Hunting Rifle (Hunters Mark), Hunting Pistol (Song of Swords), Empowering Loop, Ring of Supremacy, and Nightmare Spiral if you want to be purely optimal. This set up is as consistent as you allow it to be and it's damage isn't reliant on random critical hits that you don't have full control over. And when you get to the final boss, just swap Hunter's Mark with Wildfire Shot to use after exiting the black abyss area. Easy game.

      • Anonymous

        23 Nov 2019 18:02  

        The math for armor defense upgrades is X+(.05X*n)+5n, where X is the armor's base defense value and n is the upgrade level.

        • Anonymous

          07 Oct 2019 07:53  

          Looks like best over all set is radiant but it should be combined with Leto's ammulet for medium roll. Personally i was a fan of slayer armor till was almost oneshooted by fire crossbowmen.

          • Anonymous

            05 Oct 2019 22:46  

            i found a way to Leto set armor.. use computer to disable Leto`s Algorithm.. and use the chamber and repeat it many time until u teleport at room thats have skeleton burning and hear music playing..the armor at a room that on same will exit at the door that locked in chember room.

            • Anonymous

              19 Sep 2019 23:59  

              Leto's Armor is found in Leto's Lab ( believe the dubgeon is called Research Lab Alpha but could be wrong) I would like to keep the way to get it a mystery but there are videos online on how to get it. The only thing i will say on how to get it is for you to read some of the lore. The Set Bonus is Juggernaut which reduces your stagger chance by 1 level, but only if ypu wear the full set, and Increases your damage by 5% on enemies that are targeting you.

              • 19 Sep 2019 13:44  

                i have done 3 playthrough's and the head from drifter's set it's nowhere.i have the same problem with the elder's set and the twisted set.i rerolled the campaign countless times to make them spawn as event and nothing.what the f**** with the low chance in this game?any idea any1?

                • Anonymous

                  30 Aug 2019 07:53  

                  Hey guys, got some testing on taking damage (i was curios and this is not a real hard testing, so you can trust it or not). Tested the basic root devil swipe left-to-right attack on second difficult. 100 hit points 0 armour 1 hit 100 hit points 97,1 armour 2 hit 100 hit points 456,1 armour 5 hit 150 hit points 0 armour 2 hit 150 hit points 97,1 armour 3 hit 150 hit points 206,9 armour 5 hit 150 hit points 294,4 armour 6 hit 150 hit points 456,1 armour 8 hit

                  • Anonymous

                    28 Aug 2019 09:34  

                    They should propably change the set to proc upon firing instead of projectiles hitting. Devastator is a bit ridiculous right now.

                    • Anonymous

                      27 Aug 2019 20:08  

                      Does anyone have any idea what total armor values even mean? Like, what does 200 armor do as far as damage mitigation? The number means almost nothing without context.

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