Armor in Remnant: From the Ashes consists of three types pieces, Head Armor, Body Armor, and Leg Armor which are considered as a set armor. Each piece of armor has its own unique skill and level which gradually increases if you equip two pieces of the set or as a whole. Set pieces may be found from crates/chests, in various locations, purchased from Merchants, and by crafting it.

This page will indicate a list of all the Armor Sets in Remnant: From the Ashes which will include its description and values. You can find detailed information on its location and properties on each individual pages linked below.

  • Each piece consists of a set that has a unique Skill which grants various buffs and effects.
  • Players can equip and change their desired armor on the fly by opening the character menu.
  • These can be upgraded by crafting to increase its attributes.



Armor Sets in Remnant: From the Ashes

You can click on the table's heading to sort the list alphabetically.



Set Pieces

Set Bonus

Set Mod Values

Adventurer Set

Adventurer Tunic
Adventurer Leggings

treasure_hunter_set_bonus_remnant_from_the_ashes_wiki_guide_64pxTreasure Hunter

Increases chance to get loot from destroying breakables. Increases the amount of scrap picked up by 10%

+10% Chance
+20% Chance
+35% Chance

Akari Set

Akari Mask
Akari Garb
Akari Leggings


Perfect dodging enemy attacks increases Movement, Firing, Melee, Reload, and evade speed for 7 seconds and increases crit chance by 15%

+5% Speed

Bomber Set

Bomber Hat

blood_pact_set_bonus_remnant_from_the_ashes_wiki_guide_64px  Team Work

Increases the Range of Teamwork trait by (Set Bonus).

+10m Teamwork range.
+20m Teamwork range.
+30m Teamwork range.

Cultist's Set

Cultist Hat
Cultist Duster
Cultist Britches

blood_pact_set_bonus_remnant_from_the_ashes_wiki_guide_64pxBlood Pact

Hits generate additional mod power.Mod Power is generated slowly over time.

+12.5% Mod Power on Crits
+25% Mod Power on Crits
+40% Mod Power on Crits

Drifter's Set

Drifter's MaskDrifter's Overcoat
Drifter's Trousers


Stamina usage is reduced.. While aiming and standing, Movement Speed is increased by 25%

-10% Stamina Usage
-20% Stamina Usage
-35% Stamina Usage

Elder Set

Elder Headdress
Elder Raiment
Elder Leggings


Dragonhearts will heal allies within 30 meters for 50% base effectiveness and increases their damage dealt for 10 seconds.

6% Damage
12% Damage
20% Damage

Hunter Set

Hunter Shroud
Hunter Trenchcoat
Hunter Pants


Increases Ranged damage on targets greater than 10 meters away. Increases weakspot damage by 15%.

+7% Ranged damage
+15% Ranged damage
+25% Ranged damage

Leto's Set

Leto's Helmet
Leto's Armor
Leto's Leggings


Reduces stagger on hit. Enemies targeting the hero take an additional 5% damage.

No Effect
No Effect
Reduces Stagger Level by 1

Ossesus Set

Osseous Helm
Osseous Husk
Osseous Kilt


Subsequent Ranged or Melee hits against the same target increases damage dealt to that target. Effect degrades over time. Melee speed and Fire rate is increased by 5%.

+7.5% Maximum Damage
+15% Maximum Damage
+35% Maximum Damage

Radiant Set

Radiant Visage
Radiant Protector
Radiant Greaves


Critical Hits increase Crit Chance and Crit Damage for 2 seconds. Stacking up to 10 times. Recoil is reduced by 10%

0.75% Crit Chance and Damage
1.5% Crit Chance and Damage
2.5% Crit Chance and Damage

Scrapper Set

Scrapper Helmet
Scrapper Bodyplate
Scrapper Workboots


Increases damage dealt to all enemies within 5 meters. All stagger damage in this range is increased by 20%

+7.5% Damage
+15% Damage
+25% Damage

Slayer Set

Slayer Mask
Slayer Mantle
Slayer Boots


Reloading increases the damage dealt to the next enemy hit with that weapon. Reload speed is increased by 10%

+10% Damage
+20% Damage
+35% Damage

Twisted Set

Twisted MaskTwisted Hood
Twisted Cage
Twisted Tassets


Slowly regenerates health over time. Melee hits steal health from enemies.

+0.476 Health Per Second
 Health Per Second
 Health Per Second

Void Set

Void Skull
Void Carapace
Void Greaves


Gain damage stack and remove a defensiv stack every 10 seconds. Taking damage adds a defensive stack and removes a damage stack. Max 3 stacks each. Slightly increases evade window

+2.5% Damage
+5% Damage
+10% Damage

Bandit Set

Bandit's Mask
Bandit Jacket
Bandit Trousers


Chance to replace spent bullet on hit. Increases Ammo acquired on pickup by 25%

10% Chance
20% Chance
35% Chance


    • Anonymous

      19 Sep 2019 23:59  

      Leto's Armor is found in Leto's Lab ( believe the dubgeon is called Research Lab Alpha but could be wrong) I would like to keep the way to get it a mystery but there are videos online on how to get it. The only thing i will say on how to get it is for you to read some of the lore. The Set Bonus is Juggernaut which reduces your stagger chance by 1 level, but only if ypu wear the full set, and Increases your damage by 5% on enemies that are targeting you.

      • 19 Sep 2019 13:44  

        i have done 3 playthrough's and the head from drifter's set it's nowhere.i have the same problem with the elder's set and the twisted set.i rerolled the campaign countless times to make them spawn as event and nothing.what the f**** with the low chance in this game?any idea any1?

        • Anonymous

          30 Aug 2019 07:53  

          Hey guys, got some testing on taking damage (i was curios and this is not a real hard testing, so you can trust it or not). Tested the basic root devil swipe left-to-right attack on second difficult. 100 hit points 0 armour 1 hit 100 hit points 97,1 armour 2 hit 100 hit points 456,1 armour 5 hit 150 hit points 0 armour 2 hit 150 hit points 97,1 armour 3 hit 150 hit points 206,9 armour 5 hit 150 hit points 294,4 armour 6 hit 150 hit points 456,1 armour 8 hit

          • Anonymous

            28 Aug 2019 09:34  

            They should propably change the set to proc upon firing instead of projectiles hitting. Devastator is a bit ridiculous right now.

            • Anonymous

              27 Aug 2019 20:08  

              Does anyone have any idea what total armor values even mean? Like, what does 200 armor do as far as damage mitigation? The number means almost nothing without context.

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