Dream Eater Location
- Location: Corsus, Hall of Whispers > Corrupted Sanctum
- This boss may not spawn on your playthrough and you will need to re-roll your Campaign/Adventure Mode to find it.
Dream Eater Rewards
- Luminous Gland which can be used to forge Rift Walker.
- Glowing Fragments:
- Hard (x3)
- Nightmare (x4)
- Apocalypse (x5)
Dream Eater Strategies
The boss acts very similar to the elite that can be found inside the Corsus dungeons. You will hear a sound, and he will start shifting towards you to perform an attack. After some time he will fade and start running across the room while illusion attack you. Illusions can be killed with a single hit but will conjure a projectile that will deal damage. You can also dodge roll into the illusions (The ones that walk towards you) and avoid both damage and the projectile. His weakness is his head so try to stay near him and make as much damage as you can. When he fades, his head will remain visible and you can attack him.
Try to stay near him the whole fight and don't lose his track. Avoid his illusions if possible and don't attack them to prevent the ranged attack. When he jumps into the sky attack one illusion at a time and try to find the original. Attack him until he falls and repeat.
Attacks & Counters
|Phase 1 (Melee)
|Shifting Charge: The boss will turn invisible (aside from its weakpoint), lose its weakpoint bonus, and begin to walk away. After some time a wail will play as the boss charges towards a player and performs a charged attack that deals high damage.||-Wait until he is next to you and dodge to the side.
-The boss tends to attack the same player every time in co-op, possibly host.
|Melee Combo: He will perform a quick, spinning 2 hit combo while moving forward.||-ADS neutral dodge
-Quick turn and roll away.
-Roll twice behind and to the right of the boss.
|Summon Purple Husk: The boss will perform a right arm uppercut and summon one purple husk per player that will attack using a melee combo. Generally spawns ~3m in front of each player.
2 hit combo at >66% HP
3 hit combo at 66-33% HP
4 hit combo at <33% HP
|-Running away from the husk can avoid the attack.
-A fast slide followed by a roll can avoid the attack.
-ADS neutral dodges when light encumbered can avoid the attack. May only be possible with the 2 hit.
-In co-op or with CQC build, a player within melee range will make this attack rare.
|Lingering Melee Clones: The boss will stomp and then go into a Shifting Charge. While the boss is invisible, clones will begin to rise out of the floor. The clones spawn a tracking orb on death and will Shifting Charge if left alive for long enough.||-Occasionally orbs will not spawn or will be stationary.
-Shoot the clones at a distance and strafe or roll sideways when the orbs approach.
-Clones killed by minion mods will spawn a stationary orb.
-Clones explode on contact or melee kill.
|Phase 2 (Floating)|
|Floating Clones: The boss will float upwards and then disappear. After a short time, many clones will appear spread around the ceiling. The screen will slowly change colour and after 30-35s the real clone will land with an AoE attack that hits the entire floor and deals very high damage. Can be immediately preceded by lingering melee clones.
Possible 66/33%HP breakpoints.
|-Shooting the clones spawn a tracking orb and ping the boss as white. Visible through walls.
-This is a DPS check, enough damage will stop the attack.
-You can ping or DoT the boss before it disappears to see where it teleports. Minions will only attack the true clone. The true clone is not highlighted by Hunter's Mark.
-The damage floor map is not perfect, you will sometimes take no/less damage when you fail.
Dream Eater Lore
Lore notes, information on folklore, etc go here
Lore theories should be clearly marked as such.
Dream Eater Notes & Trivia
Voice Actor, homages, and other trivia go here.
Dream Eater Image Gallery
[images go here]