Dream Eater

dream_eater_remnant
Race Iskal
Location Corsus
Weakness Head (glowing)/ Radiation (+15%)Fire (+10%)
Ads Illusions

Dream Eater is a Boss in Remnant: From the Ashes added with the Swamps Of Corsus DLC.

Dream Eater Location

Dream Eater Rewards

 

 

 

 

Dream Eater Strategies

Video Strategies

[Video Example]

 

Strategy Writeup

The boss acts very similar to the elite that can be found inside the Corsus dungeons. You will hear a sound, and he will start shifting towards you to perform an attack. After some time he will fade and start running across the room while illusion attack you. Illusions can be killed with a single hit but will conjure a projectile that will deal damage. You can also dodge roll into the illusions (The ones that walk towards you) and avoid both damage and the projectile. His weakness is his head so try to stay near him and make as much damage as you can. When he fades, his head will remain visible and you can attack him.

Try to stay near him the whole fight and don't lose his track. Avoid his illusions if possible and don't attack them to prevent the ranged attack. When he jumps into the sky attack one illusion at a time and try to find the original. Attack him until he falls and repeat.

 

Attacks & Counters

Attack Counter
Phase 1 (Melee)
Shifting Charge: The boss will turn invisible (aside from its weakpoint), lose its weakpoint bonus, and begin to walk away. After some time a wail will play as the boss charges towards a player and performs a charged attack that deals high damage. -Wait until he is next to you and dodge to the side.
-The boss tends to attack the same player every time in co-op, possibly host.
Melee Combo: He will perform a quick, spinning 2 hit combo while moving forward. -ADS neutral dodge
-Quick turn and roll away.
-Roll twice behind and to the right of the boss.
Summon Purple Husk: The boss will perform a right arm uppercut and summon one purple husk per player that will attack using a melee combo. Generally spawns ~3m in front of each player.
Possible breakpoints:
2 hit combo at  >66% HP
3 hit combo at 66-33% HP
4 hit combo at <33% HP
-Running away from the husk can avoid the attack.
-A fast slide followed by a roll can avoid the attack.
-ADS neutral dodges when light encumbered can avoid the attack. May only be possible with the 2 hit.
-In co-op or with CQC build, a player within melee range will make this attack rare.
Lingering Melee Clones: The boss will stomp and then go into a Shifting Charge. While the boss is invisible, clones will begin to rise out of the floor. The clones spawn a tracking orb on death and will Shifting Charge if left alive for long enough. -Occasionally orbs will not spawn or will be stationary.
-Shoot the clones at a distance and strafe or roll sideways when the orbs approach.
-Clones killed by minion mods will spawn a stationary orb.
-Clones explode on contact or melee kill.
Phase 2 (Floating)
Floating Clones: The boss will float upwards and then disappear. After a short time, many clones will appear spread around the ceiling. The screen will slowly change colour and after 30-35s the real clone will land with an AoE attack that hits the entire floor and deals very high damage. Can be immediately preceded by lingering melee clones.
Possible 66/33%HP breakpoints.
-Shooting the clones spawn a tracking orb and ping the boss as white. Visible through walls.
-This is a DPS check, enough damage will stop the attack.
-You can ping or DoT the boss before it disappears to see where it teleports. Minions will only attack the true clone. The true clone is not highlighted by Hunter's Mark.
-The damage floor map is not perfect, you will sometimes take no/less damage when you fail.

 

 

Dream Eater Lore

Lore notes, information on folklore, etc go here

Lore theories should be clearly marked as such.

 

Dream Eater Notes & Trivia

Voice Actor, homages, and other trivia go here.

 

 

 

Dream Eater Image Gallery

[images go here]

 

 

Remnant: From the Ashes Bosses
Ancient Construct  ♦  Barbed Terror  ♦  Blink Thief  ♦  Brabus  ♦  Brudvaak, the Rider and Vargr, the Warg  ♦  Canker  ♦  Claviger  ♦  Dreamer  ♦  Erfor, the Jackal  ♦  Gorefist  ♦  Harsgaard  ♦  Harsgaard, Root Harbinger  ♦  Ikro, the Ice Conjurer  ♦  Iskal Queen (Boss)  ♦  Ixillis  ♦  Maul  ♦  Nightmare  ♦  Obryk, the Shield Warden  ♦  Onslaught  ♦  Raze  ♦  Reanimator  ♦  Root Horror  ♦  Scald and Sear  ♦  Scourge  ♦  Sear and Scald  ♦  Shade and Shatter  ♦  Shroud  ♦  Singe  ♦  Stormcaller  ♦  The Ent  ♦  The Harrow  ♦  The Mangler  ♦  The Ravager  ♦  The Risen  ♦  The Root Mother  ♦  The Thrall  ♦  The Unclean One  ♦  The Warden  ♦  Tian, the Assassin  ♦  Totem Father  ♦  Undying King

 




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    • Anonymous

      This was an amazing boss. Of course he can be too difficult sometimes. But sheesh, Corsus was a great map. You always felt like you were in the middle of wildlife in a fight or die situation.

      • Anonymous

        The boss is a real pain in the later levels of survival. Honestly broken with the world level buffs he gets in late survival.

        • Anonymous

          How are you guys this bad at rolling. He's one of the easiest bosses of Corsus and you're making him out be second to Iskal Queen.

          • Anonymous

            Dodge rolling into the clones counts as a perfect dodge, thus triggering gear effects like Burden of the Reckess and the Akari Set.

            • Anonymous

              Worst boss so far- the ads are just trash and stun lock you, they and the boss do massive damage combos, the boss has a massive AoE un-dodgable attack, Repeated spawns in double ads that will do 3 combos each. This is literally one of the worst boss designs ever- ads don't make the boss hard, just artificially hard. Healing in this game sucks ass taking forever. The boss fights are adsapalooza which just sucks the enjoyment I get from just the normal areas.

              • Anonymous

                The only problem with this boss fight is that one type of clone the boss makes that attacks over 9000 times never stop attacking and kills you in two hits. Why it has that on top of everything else is the real headscratcher.

                • Anonymous

                  Subhuman design, a trillion adds, insta teleport attacks, narrow corridors, insta death pits, seemingly undodgeable aoe attack(since the animation for his slam often dosen't load).

                  Yeah, this is american boss design. Shitloads of adds on every fight because they lack the ability to properly make a boss fight and failure to understand that overwhelming tactics dosen't make for fun difficulty. Having beaten the entire game a ton of times i can still honestly say so many bosses are so terribly designed only genetic deadend subhumans would accept them as proper.

                  • Anonymous

                    This fight would actually be fun if it weren't for the bottomless pits everywhere. WHY is the arena like that? He is hard enough as it is this just makes this a hardcore run killing boss.

                    • Anonymous

                      Absolutely cancerous. Terrible arena with insta-kill holes, borken hitbox on his slash attack and the slash attack of that ghost clone, enemies that release a homing projectile at you after you kill them. God, this is trash tier game design. Also, the reward is garbage, even the healing mod that you get at the star of the game is better than the **** you get from his reward.

                      • Credit to u/SubjectToChangeRDDT for their lovely write up where I got some dodging tips and video footage to analyze for this edit.
                        https://www.reddit.com/r/remnantgame/comments/ghsice/no_chill_apocalypse_nohit_dream_eater_fight/
                        https://www.youtube.com/watch?v=03G-AP3Y708

                        • Anonymous

                          the mod this idiot drops is trash, he's a bad boss fight that relies on un fun gimmicks, and he SUCKS in a survival run...

                          • Anonymous

                            If you use Very Good Boy, the dog will only chase the real Dream Eater, and it can even hit the boss from the ground when they float in the air to charge up the insta-kill move.

                            • Anonymous

                              Hit him with the devastator alt or any other Damage over time alt fire.
                              That way you´ll be able to easily keep tabs on him once he goes airborne

                              • Anonymous

                                I noticed that when he flies into the air, when you pop his illusions the real one flashes for a second. And you can see the flash through walls, which helps.

                                Also, Spitfire is a godsend on this fight. Not only does fire mark him when he flies into the air, but his illusions have no HP so a tiny burst with it will drop them. Instead of needing to run and dodge his illusions, you can farm them for ammo while chasing him.

                                • Anonymous

                                  If you struggle to tell which ones him when he flies into the air, pop hunters mark at the centre of the room, he's the only one not outlined

                                  • Anonymous

                                    If you're struggling to track him or dps here a piece of advice : Use the bandit's set combined with the devastator and the spitfire. His weak point is big enough to focus it with the crossbow and up your mods with the nice damage input. Then use the bleed and the fire to deal an impressive amount of damage. It also makes it easier to track as said in comments. But you can not inflict bleed or fire status while he's invisible (it never work for me at least). To speak about the two different types of illusions, the blue ones are inoffensive until they reach you in close range. Try to kill it with a single bullet from the spitfire and just walk perpendicular to the blue projectile it launches. It's enough to dodge it. The violet illusions manage to combo in close range and they are doing more hits according to the boss health (the more low it is, the more combo hits they will do). Two dodges and a sprint in the opposite direction are enough to avoid taking damage. While the boss is in the aire, if you got a bleed spike and your flamethrower max stack, you won't need help to bring him down alone even in a three party member.

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