Flicker Cloak

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Effect

Surrounds the caster with a magical shield absorbing 50% of their Max Health in damage from incoming attacks and prevents getting staggered. Lasts 15 seconds. 10 seconds cooldown.

Flicker Cloak is a Weapon Mod in Remnant: From the Ashes. Flicker Cloak is a Craftable Item. Weapon Mods are categorized as active abilities that provide both offensive and defensive effects to a player or to a team which can be used in battle. Weapon Mods can be found in various ways such as boss drops, given by NPCs, sold by a Merchant, and can also be crafted.

  

How to Find Flicker Cloak

 

 

Flicker Cloak Notes & Tips

  • Shield's health increases with the weapon's level, up to 100%.
  • Shield's duration is affected by Mod Duration, while cooldown is NOT.
  • This mod won't recharge while on cooldown. Resting at a Stone resets the cooldown, but you need to rest a second time to recharge the mod.
  • Useful for reviving teammates.
  • Two different weapon mods can be equipped at the same time, one for the Long Gun and one for the Hand Gun.
  • Players can change these on the fly by opening up the character menu and choosing which Mod they'd prefer.
  • Weapon Mods cannot be used all the time, but instead, players will need to replenish the gauge by shooting enemies with the firearm that has the mod in order to re-activate the ability.

 

 

Weapon Mods
Banish  ♦  Beckon  ♦  Blink Token  ♦  Blizzard  ♦  Breath of the Desert  ♦  Cold Spear  ♦  Corrosive Aura  ♦  Explosive Shot  ♦  Fan of Knives  ♦  Flame Thrower  ♦  Frozen Mist  ♦  Fusion Cannon  ♦  Gravity Core  ♦  Hive Shot  ♦  Hot Shot  ♦  Howler's Immunity  ♦  Hunter's Mark  ♦  Incinerator  ♦  Iron Sentinel  ♦  Mantle of Thorns  ♦  Mender's Aura  ♦  Radioactive Volley  ♦  Rattle Weed  ♦  Rift Walker  ♦  Seed Caller  ♦  Seeker  ♦  Skewer  ♦  Song of Swords  ♦  Spore Shot  ♦  Static Field Shot  ♦  Storm Caller (Weaponmod)  ♦  Swarm  ♦  Tentacle Shot  ♦  Undying  ♦  Unstable Quills  ♦  Vampiric  ♦  Veil of the Black Tear  ♦  Very Good Boy  ♦  Wildfire Shot

 




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    • Anonymous

      09 Jun 2020 01:07  

      Omg I just started using this mod and now its nerfed to hell. It's useless it used to last 60 seconds and absorb a whole health bar.

      • Anonymous

        28 Apr 2020 05:44  

        Nerfed significantly in the Swamps of Corsus update. Now only lasts 10 seconds, costs more mod power to cast, and provides a significantly weaker shield. It's now more of an "oh*****" button than a more constant defensive option, a way to guarantee that you can pop a heal without getting popped.

        • Anonymous

          05 Nov 2019 00:08  

          Very powerful defensive mod. Activating it makes you practically invincible. It gives you an appearance similar to the rare dual-scythe enemies that sort of Agent Smith all of your attacks until you hit them enough times. Also blocks Bleeding and Burning damage, gives you infinite stagger resist too. The downside is that Leto's Lab is quite a rare dungeon to generate within a campaign/adventure, so it can take a lot of rerolls to get to the dungeon containing Riphide, which is who you need to kill to make this mod.

          • 19 Oct 2019 11:29  

            Item description needs to be corrected. On a +20 weapon the shield tops off at 150% Health on console(PS4) unless the PC is ahead in patches at the moment.

            • Anonymous

              25 Sep 2019 08:14  

              I just got this by defeating a boss called Riphide. He was tough as hell, but I'm guessing this cloak will make it more than worth it. It currently provides a shield that absorbs 97.5% of my health in damage. I'm not sure which stat affects the percentage.

              • Anonymous

                28 Aug 2019 19:00  

                Is this ability actually available? It apparently drops from an enemy I've never even seen and is considered a dungeon boss/mini boss.

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