Enemies in Remnant: From the Ashes are the hostile creatures players encounter in the game. Due to Remnant's dynamic generation system, precise enemy spawns and locations can vary across repeated playthroughs. Further information about specific enemies can be found on individual pages linked below.
In Remnant: From the Ashes there are two primary enemy types:
- Basic Enemies - are the standard enemies which spawn in realms and dungeons. They have modest health, basic attacks and will respawn in the world if players rest at a checkpoint.
- Elite Enemies - are superior versions of select enemy types, possessing greater health, damage and unique attack patterns. They may also drop exclusive rewards such as Lumenite Crystal. When an elite enemy spawns, players will hear a distinct audio warning like a chime.
Remnant: From the Ashes is both a solo and three-player co-op game. During co-op, depending on the number of players present, the following enemy mechanics are scaled:
- Enemy health is increased
- Enemy damage is increased
- Number of enemies appearing in an area increases.
Enemy stats will also increase on higher Difficulties.
Enemy Races in Remnant: From the Ashes
The Root is an enemy race found on Earth. The Root comes in a variety of terrifying incarnations: From small, fast creatures with mouths like bear traps to enormous, lumbering behemoths that can easily slaughter entire teams of armed survivors. They are generally weak to Fire (+15%) and resistant to Rot (-10/15%).
The once proud and powerful inhabitants of Rhom are now fragmented into small, secretive enclaves locked in a vicious stand-off for power. Some of the Buri Tribesmen have mutated and grown to revere the Akari and to despise Ezlan and the Basha priesthood. Some common enemies are weak to Radiation (+10%).
From the world of Corsus, a dangerous genetically-mutated race called The Iskal inhabit the planet's grounds. These creatures have a unique DNA that is a combination of mammal and insect which allowed them to evolve and adapt through their surroundings. They are generally weak to Radiation (+10%) and less commonly weak to Fire (+10-15%).
Situated in the realm of Yaesha, The Pan is a race of incredibly agile, goat-like bipeds with a unique hierarchical society governed by an immortal priesthood. Theirs is a strict culture made up of two castes: The Commoners that form the bulk of the workforce and the idle Nobility, of which the Pan Priests are preeminent. They are generally weak to Rot (+10%) and Frost (+10%).
Giant warlike creatures baring a slight resemblance to the rodents of earth. The Urikki have become the dominant force on this world due to their strength and ferocity. The Urikki descended from the more numerous and smaller creatures known as the Emin. The Emin still exist, living much as they always have, below the surface in networks of tunnels known as Warrens. Many years ago, the first and greatest of the Urikki, Magir, swore a blood oath to his dying mother that the Emin would pay for their misdeeds. To this day, the Urikki’s vengeance often takes the form of raids on Emin’s Warrens in the middle of the harshest winter months. They are generally weak to Fire (+10%) and Radiation (+5%) while being resistant to Frost (-5%).
Enemies in Remnant: From the Ashes