Enemies in Remnant: From the Ashes covers a compendium of all the hostile creatures you'll encounter in the game. These creatures who inhabit the different realms have their own distinct features and set of attacks which make each enemy stand out on its very own. Although they pose a threat and an ever-changing challenge, these enemies provide various drops that reward players with items they will need as they continue to progress through the game.

You can find detailed information about the Enemies in Remnant: From the Ashes which include its location, attributes, item drops, and more on each individual pages that are linked below. *** Please take note that the information listed below is still subject to change.

Enemy Variations

In Remnant: From the Ashes, enemies are dynamically generated once a player enters a realm which means enemies you'll encounter in each realm will change. In conjunction with this, there are two types of enemies you can encounter, the following are:

  • Normal Enemies - these are the basic enemies which spawn in realms and dungeons. These relatively have a basic amount of health and a basic attack. Basic enemies respawn in the world if players rest at a checkpoint.

  • Elite Enemies - this type of enemy spawns in an area or dungeon from time to time. Usually in the middle of exploring an area or while you are fighting a number of enemies, at least one elite enemy will appear. To identify if an elite enemy has spawned, you'll hear an audio warning which is a sound of a chime. Elite enemies have more health than a normal enemy and usually has a unique set of moves.


Enemy Scaling

As you may have already known, Remnant: From the Ashes is a three-player co-op game. Scaling is applied to the game which depends on the number of players in a team which provides an equal distribution of challenging these enemies - this affects the following enemy mechanics:

  • Enemy health is increased
  • Enemy damage is also increased
  • Number of enemies appearing in an area increases.


Enemy Races in Remnant: From the Ashes

The Root

The Root is an enemy race found on Earth. The Root comes in a variety of terrifying incarnations: From small, fast creatures with mouths like bear traps to enormous, lumbering behemoths that can easily slaughter entire teams of armed survivors.

Buri Tribesmen

The once proud and powerful inhabitants of Rhom are now fragmented into small, secretive enclaves locked in a vicious stand-off for power. The Buri Tribesmen have mutated and grown to revere the Akari and to despise Ezlan and the Basha priesthood.


The Iskal

From the world of Corsus, a dangerous genetically-mutated race called The Iskal inhabit the planet's grounds. These creatures have a unique DNA that is a combination of mammal and insect which allowed them to evolve and adapt through their surroundings. 

The Pan

Situated in the realm of Yaesha, The Pan is a race of incredibly agile, goat-like bipeds with a unique hierarchical society governed by an immortal priesthood. Theirs is a strict culture made up of two castes: The Commoners that form the bulk of the workforce and the idle Nobility, of which the Pan Priests are preeminent.


Enemies in Remnant: From the Ashes


The Root
The Pan
Buri Tribesmen
The Iskal





























    • Anonymous

      11 May 2020 04:30  

      Some notes for future editors: 1) The “Fleshopede” may be that reptilian creature on Yaesha, as the patch notes say the Fleshopede was changed to drop ammo and I know that enemy hasn’t historically dropped ammo. An article on the official site also refers to the “lizard-like Dracopede”, so perhaps “Fleshopede” refers to something else entirely. 2) There are a number of Rhom enemies still missing, including a green exploding version of the Wasteland Skull, a tribesman with a sniper rifle, a tribesman with a rocket launcher, and a ranged tribesman that fires bolts from a staff (like a weaker shaman). 3) There are two types of Buri Impaler, the skull-wearing one and a stronger version with a pointed metal helmet. 4) There seem to be two types of Pan Swordsman, one wearing red and one wearing blue. These may be different enemies. 5) There is a Pan enemy that is like a weaker version of the Blink Thief, and wears a similar mask. 6) Somebody should also confirm if the Storm Warden and Kin Caller (names confirmed on official accounts) are in the game and not cut content. There is also a Pan enemy seen in promotional images that holds a lantern, and it should also be confirmed if this is in the game. 7) There are definitely two versions of the Swamp Relentless or “Iskal Knight”, one with armor and weapons and one without. These should receive separate entries. 8) The Blademaw and Iskal Hulk are the names I gave to the creatures in the wooden tunnels on Corsus, the Blademaw (name sourced from concept art) being like a bulkier Swamp Hound with mandibles, and the Iskal Hulk (name improvised) being the smaller and greener forebearer of the newly-introduced Temple Guardian. “Sword Elf” refers to the treeptop-dwelling elves that are in the early stages of the infestation. Quill Witch (name from concept art) is the aboveground spined insect, and the Toxic Maiden (name from concept art) is the new sparking insect that drops from the ceiling.

      • 08 May 2020 22:58  

        There also seems to be a regular enemy version of the Blink Thief that spawns in the caves on Yaesha, and can spawn during the Re-Animator fight. Possible placeholder name "Blink Spearman"?

        • 08 May 2020 22:42  

          Some new Iskal enemies from Swamps of Corsus: In the caves where you face the Barbed Terror, the main enemies are these thin green zombified horned things. They attack you at melee range with their claws. There is a ranged enemy with a similar appearance, but with a greenish frill from which they fire spines. There is also a glowing Banshee variant that detaches from the ceiling, and which seems to have electricity powers. There is also an enemy resembling a smaller version of the Dream Eater that can move extremely fast. There is a new elite enemy appearing in the subterranean tunnels (where you fight Canker), which resembles a gigantic cross between a Swamp Hound and a Colossus, and can be seen prominently in the trailer. New enemies also appear aboveground, including a beefed-up Banshee variant with spines. There are also Corsus enemies that were in the game before the DLC, including infested sword-wielding elves inhabiting the treetop dwellings, and what seems to be an armorless version of the Iskal Knight (which can appear during the Canker fight). This is not an exhaustive list; there's probably a lot more.

          • Anonymous

            07 May 2020 01:56  

            This page is in need of major revision. None of the new enemies from Swamps of Corsus have been added yet, and many enemies from before the DLC still do not have pages on this Wiki (particularly several from Yaesha, including the undead Pan and reptilian crawlers).

            • Anonymous

              12 Sep 2019 15:08  

              Can we cut the filler out of enemy descriptions? Things like "Basic Enemies respawn whenever a player or a team rests at a checkpoint"? It adds a lot of unnecessary clutter to the articles. Besides, that information, aside from being obvious, is already mentioned on the Enemy homepage here.

              • Anonymous

                29 Aug 2019 22:46  

                Where did you get these names? If they’re not official, then some our outright wrong having been named by ingame characters(tumbleweeds, deadwood, etc)

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