Combat in Remnant: From the Ashes focuses on providing information regarding most of the basic combat moves and some advanced tips. The information listed will give you a better understanding of how the combat and actions work in order to survive and win a battle.

 

Combat in Remnant: From the Ashes

Combat Movements

  • Rolling - it is the dodge mechanic that is used to avoid enemy attacks. Pressing the ___ button for the PS4, ___ button for the XboxOne, and the ___ key on PC will allow the player to roll. Rolls have i-frames which makes the player temporarily invincible by rolling right through an enemy's attack at the right time. Just consider watching your Stamina Gauge since you will need to have enough stamina to execute a roll as well as equipping the perfect armor with the right value of weight to avoid executing "fat rolls".
  • Neutral Dodge - a neutral dodge is a backstep where a player can follow up with an attack using a Melee Weapon. Pressing the  __ button or the __ key to dodge without a direction will cause the player to backstep. Backstepping is oftentimes used to execute special maneuvers with your melee weapon, such as the Spear's wide slash attack. Performing a neutral dodge is not only faster than rolling, allowing the player to go back to shooting more quickly, but is also not affected by armor weight.
  • Sprinting - if you are caught in various situations such as getting stuck in a corner with multiple enemies or if you want to keep a distance between you and the enemies, you can perform a Sprint by pressing down the left analog stick which will allow a player to move faster than their normal movement. However, similar to rolling, sprinting requires stamina in order to execute the movement. So be sure to watch your stamina gauge and manage its usage properly.

Using Weapons

Remnant: From the Ashes introduces a versatile set of equipment where a player can equip firearms and melee weapons, one Long Gun set as the primary firearm, one Hand Gun as the secondary firearm, and a Melee Weapon for close-range combat. Both firearms and melee weapons work hand-in-hand since the flow of switching from a long-range weapon to a close-range weapon is executed seamlessly. Players can choose and manage their desired weapon on the fly by opening the Character Menu.

In Remnant: From the Ashes, there is no hip fire whenever you use a firearm. Players can only use a firearm by pressing the __ button or __ key to aim and then shoot, attempting to press the shoot button/key without aiming will cause the player to use their Melee Weapon. This gives you the versatility to instantly switch your weapons in a certain situation.

Melee Weapons, on the other hand, despite having a uniform set of strikes does have different move sets with various styles of vertical, horizontal attacks, strike speed, reach, and damage output depending on the type of melee weapon you have equipped. Each melee weapon has a primary combo of three strikes in a row before executing another melee attack, these attacks are categorized into three types:

  • Normal Attacks: These can be executed by continuously pressing the attack button for the primary three-hit combo.
  • Charged Attacks: This type of attack is executed by holding down and then releasing the attack button for heavier and harder swings.
  • Lunge Attack: This can be executed by pressing the attack button while sprinting.

 

Status Ailments

There are various negative status ailments that both players and enemies can acquire once they are inflicted with it:

  • Bleed - reduces health overtime even without taking damage.
  • Fire - sets the player on fire that inflicts damage and health reduction overtime.
  • Rot - inflicts a virus that causes the player to cough which interrupts a player's actions.
  • Radiation - reduces the player's Stamina.
  • Shock - TBC
  • Corrosive - reduces the effectiveness of the armor which lowers the defense.

Saving & Death

Crystals and Crystal Bonfires are checkpoints that are found scattered in different locations. By resting at a crystal bonfire or interacting with a crystal, not only does it replenish health, ammo, and Dragon Hearts, or is used to travel, it will also automatically save the game and will serve as your last checkpoint. And upon dying, players will respawn at the last checkpoint that was used.

Weapon Mods

In conjunction with Firearms, Weapon Mods are considered as active abilities that are attached to both firearms. There are different types of weapon mods that can be acquired all throughout the game, these can be obtained by purchasing it from Merchants, Crafting, randomly found as loot in various Locations, and are dropped by Bosses. Similar to how weapons work, players can manage and equip their desired weapon mod by opening the character menu then choosing the weapon mod slot of a firearm. Weapon Mods, on the other hand, cannot be used all the time, but instead, players will need to replenish the mod gauge by shooting enemies with their firearm in order to use the mod again. Weapon Mods will play an important role since it can define the type of role, class, or build that will suit your play-style.

Character Traits

Traits in Remnant: From the Ashes are considered as passive abilities that provide unique bonuses and buffs to a player's stats. These come in various types such as increasing the value of health and stamina, the effectiveness of a weapon, teamwork, negative status resistances and many more. And with this, you can freely choose which Trait you would like to invest in that will suit the type of build, class or play-style that fits you best. Players can upgrade the level of a Trait by spending Trait Points which is gained from killing enemies or by acquiring items that provide Trait Points, it can be found by opening the Character Menu and cycling to the Traits Menu where you'll find your current Trait Rank, points needed before increasing the rank, currently available trait points, and your acquired Traits.

 




    • Anonymous

      29 Aug 2019 06:23  

      Combat is pure $hit. There is 1 type of contrived fight: Enemies spawn on top of you and bum rush you. Amazing how a game with both ranged and melee combat ruins ranged with only horde rushes (vs shootouts) and made melee complete crap.

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