Earth

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Earth is a location in Remnant: From the Ashes. Earth is one of the four realms that players can travel to. There are different realms that a player can explore where various events, enemies, dungeons, bosses, NPCs, items are dynamically generated.

 

 

Earth Information

 

When everything changed

 

The Root invasion was swift and devastating and, although the world’s armed forces mounted a valiant defense, they were overwhelmed in time. Civilization was cast into ruin and mankind was driven nearly to extinction. It’s been a few decades since the initial invasion and the world is in a state of decay. The environment reflects the chaos of that time – debris-ridden streets and gutted buildings set against a backdrop of broken skyscrapers. Beneath the city sprawls a network of broken subway tunnels and rancid sewage corridors.

 

A hostile world

 

The biggest threat in this new world are the Root in all of its terrifying incarnations: From small, fast creatures with mouths like bear traps to enormous, lumbering behemoths that can easily slaughter entire teams of armed survivors. And let’s not forget those gigantic creatures that have laid claim to entire sections of the city. That said, you will often encounter other human beings, survivors trying to eke out a meager existence, hermits – both lucid and insane – wandering the blasted landscape, and groups of bloodthirsty bandits carving out their own pathetic and brutal fiefdoms. Some humans will be helpful, others will leave you scratching your head, and some will threaten your life, but they will all be interesting characters to meet.

 

Remnants of mankind

 

Humans are like roaches. It would take a lot to eradicate a species that’s as adaptable as man. The Root invasion nearly wiped out the human race but some survived and were either driven underground or into hiding. Human groups exist all over the world in loose tribes, who’ve either forgotten or actively shun technology, or in organized camps that are trying to rebuild a fragment of what was once lost. The most prominent hub, however, is Ward 16. Inside that fortified complex lives a small but capable group of survivors who are actively trying to learn from past mistakes and discover a way to drive the Root from Earth once and for all.

 

Earth NPCs

 

Earth Enemies

 

Earth Bosses

 

Earth Dungeons 

Earth Sub-Regions

  • Fairview
  • Founder's Hideout 
  • Mud Tooth's Hideout
  • Wailing Wood
  • Westcourt
  • The Church 
  • The Settlement

Earth Notes & Tips

  • Other Notes, Tips and Trivia Go Here

 

 

Locations
Chapel Station  ♦  Church of the Harbinger  ♦  Concourse of the Sun  ♦  Corsus  ♦  Cutthroat Channel  ♦  Founder's Hideout  ♦  Hall of the Faithful  ♦  Hidden Grotto  ♦  Junk Town  ♦  Lair of the Eyeless  ♦  Leto's Lab (Research Station Alpha)  ♦  Loom of the Black Sun  ♦  Marrow Pass  ♦  Martyr's Garden  ♦  Martyr's Sanctuary  ♦  Mire Hollow  ♦  Noble's Rest  ♦  Rhom  ♦  Shackled Canyon  ♦  Sorrow's Field  ♦  Stalker’s Den  ♦  Sunken Passage  ♦  Temple of Ravager  ♦  The Ardent Temple  ♦  The Artery  ♦  The Ash Yard  ♦  The Bunker  ♦  The Burrows  ♦  The Capillary  ♦  The Choking Hallow  ♦  The Church  ♦  The City  ♦  The Depot  ♦  The Drowned Trench  ♦  The Fetid Glade  ♦  The Gallows  ♦  The Grinder  ♦  The Grotto  ♦  The Hive  ♦  The Iron Rift  ♦  The Labyrinth  ♦  The Loom of Black Sun  ♦  The Purge Hall  ♦  The Radiant Tomb  ♦  The Ravager's Haunt  ♦  The Ring of Trials  ♦  The Scouring Wastes  ♦  The Shack  ♦  The Spindle  ♦  The Tainted Well  ♦  The Tangled Pass  ♦  The Tempest Court  ♦  The Warren  ♦  Undying Throne  ♦  Unnamed  ♦  Vault of Heralds  ♦  Ward 13  ♦  Ward 17  ♦  Warden's Pulpit  ♦  Westcourt  ♦  Widow's Pass  ♦  Withering Village  ♦  Yaesha



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