Reisum is a Location in Remnant: From the Ashes Subject 2923 DLC. Please see Walkthrough for other areas. The only thing deadlier than the temperatures of Reisum is its inhabitants. The most brutal are known as Urikki, giant warlike creatures baring a slight resemblance to the rodents of earth
The world of Reisum is deceptive in its nature. From the frost covered mountain peaks to the snowy tundra, it is a thing of beauty. The ice and snow sparkle as they reflect the rays of light from the world’s distant sun. However, the bitterly cold temperatures and almost unrelenting winter makes life on the surface of Reisum nearly unbearable. Prolonged exposure to the surface temperatures has been known to take the life of even the most unwavering and resolute warriors.
The only thing deadlier than the temperatures of Reisum is its inhabitants. The most brutal are known as Urikki, giant warlike creatures baring a slight resemblance to the rodents of earth. The Urikki have become the dominant force on this world due to their strength and ferocity. The Urikki descended from the more numerous and smaller creatures known as the Emin. The Emin still exist, living much as they always have, below the surface in networks of tunnels known as Warrens. Many years ago, the first and greatest of the Urikki, Magir, swore a blood oath to his dying mother that the Emin would pay for their misdeeds. To this day, the Urikki’s vengeance often takes the form of raids on Emin’s Warrens in the middle of the harshest winter months.
Urikki tribes often employ ice skiffs to ply the vast distances of the open steppes. These long, slender vessels are adorned with runes and pictograms exalting the clan’s greatest deeds and celebrate its bravest warriors. The tribes of the Black Tundra have even been known to live on larger versions of these graceful vessels. A caravan of these ships skating across the frigid ice floes is truly a sight to behold.
After you complete Ward Prime use the portal. You'll now be at Reisum. Activate the first checkpoint and make your way through the map. Cross the first dungeon and defeat the boss. Once you come out, keep going until you reach Brudvaak, the Rider and Vargr, the Warg. Defeat them and on the other side of the battlefield you'll find the entrance to a cave. Head inside and you'll reach Rahla's Embrace.
Here you'll meet with Clementine and Vargyl. Speak with Vargyl and once you are done continue ahead. Cross the next dungeon and after the snow area you'll reach the Guardian's Sanctum. Head inside and speak with Clementine. A small cinematic will play and you'll be teleported to a room where you'll have to protect the Guardian from root balls. The balls can be dispatched in one shot, so try to use a fast weapon.
- The Urikki
- Dungeon Boss
- World Boss
- World Boss Arena
- The Crimson Hold
- Boss Dungeons
- Valenhaag Mines
- The Chasmic Vent
- Exiles's Trench
- The Warden's Prison
- Wuthering Keep
- The Sundered Court
- The Wild Reach
- Den of the Jackal
- Valenhaag Mines
- Non-Boss Dungeons
- Magir's Dirge
- Grave of the Elders
- Judgement's Spear
- The Frieran Sea
- Watcher's Hollow
- Biome Event - Felmourn Burrow
- Drolniir Woods - 1st overworld
- Deepfrost Expanse - 2nd overworld
- The Warrens
Reisum Notes & Tips
Other Notes, Tips and Trivia Go Here
One enemy is missing.
I don't know what it's called, it's a rat wizard, but much thinner than the Blizzard Mage. Only appears in the mine-levels, has a large magic stick, that he uses as a walking stick and he has a robe on. He fires purple magic orbs at you and has the ability to summon a purple aura around himself that makes him invulnerable. Melee, ranged and mod damage are all negated on him, as long as he has the aura on. It lasts for around a minute, and while it's up, he summons those small, ugly, blind rats. It took me a while to figure out, but the aura is linked to these summons: You can identify the aura-bound rats by them having purple eyes and they emit a purple glow when hit. There's always 2 of them and if you take them down, the aura goes down. The trick is that one of them usually stays at the mage's side or behind him.
Also a weird question: Why are those incredibly big, orangutan-like creatures called Jackals? On an ice planet, there're no jackals, so how do they even know this word? Or are they named by humans? Still, their names don't fit them.
This place completely ****s up Survival Mode. Because it's the endgame DLC expansion region, the enemies and bosses are WAY harder than anything in the base game, and combined with the RNG-based nature of Survival it will kick your ass and end your run, especially since the game LOVES to make it the first region you have to beat.
also missing: The Frieran Sea - Sebum's Boat (Warlok Armor)
Why are they calling Valenhaag Mines Valenga Mines
to be added: Non-Boss Dungeons - Judgement's Spear - Magir Test
Anyone else notice how reminiscent the Resium guardian is to the Colossi of SotC?
There is also a dungeon called "Watchers Hollow". Its a small island with 4 elites and a bunch of cannon fodder, and one random item or tome. At the end you get a key to free servants from a cage located at the start of the island. But nothing happens when you free them. No reward, no message and they don't talk.
"Reisum Walkthrough" is a spoiler dont read it
Announced to be 9.99
It's weird. I was just thinking of the ecological diversity of the levels and realized... there's no "snow" level. Can't wait to check this one out!!!