Classes for Remnant: From the Ashes determines the starting archetype of the player. Players will get to choose three different archetypes that focus on long-range, mid-range, and short-range combat. However, these classes all have the same base Stats with the exception of having different sets of starting gear such as armor, weapons, weapon mods, and traits. As the game progresses, it is up to the player to create a build that is fit for their playstyle by discovering, purchasing, and upgrading their gear which increases various elements of a player's stats.


Classes in Remnant: From the Ashes


The Scrapper archetype is a starting class that is equipped with a loadout that excels in close-range combat. The Scrapper deals exponential damage and rises up to the challenge up close and personal.
This is a close-range combat class.

 Starting Gear:

Armour: Scrapper Set (Additional Close Quarters Damage)
Long Gun: Shotgun 
Side Arm: Repeater Pistol 
Melee Weapon: Scrap Hammer 
Traits: Vigor, Endurance, Warrior 
Weapon Mod: Hot Shot (Weapon Damage + Status Infliction)



The Ex-Cultist specializes in providing support not only to themselves but also to their team. Players can find a balance between close and long-range combat with the starting gear provided for the Ex-Cultist.
This is a medium-range combat and support class.

 Starting Gear:

Armour: Cultist Set (Mod Regen/Duration)
Long Gun: Coach Gun 
Side Arm: Repeater Pistol 
Melee Weapon: Scrap Hatchet 
Traits: Vigor, Endurance, Spirit 
Weapon Mod: Mender's Aura (Healing)



The Hunter is a long-range archetype that is equipped with a starting loadout that excels in long-range combat. The Hunter deals critical damage allowing a player to poke and harass enemies from afar.
This is a long-range critical DPS class.

Starting Gear:

Armour: Hunter Set (Additional Ranged + Weakspot damage)
Long Gun: Hunting Rifle 
Side Arm: Repeater Pistol 
Melee Weapon: Scrap Sword 
Traits: Vigor, Endurance, Shadow Walker 
Weapon Mod: Hunter's Mark (Additional Crit Chance)



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    • Anonymous

      I know that some folks say that class doesn't matter a whole lot for this game, but it really does. There is no right class to choose, but there is a more fitting class depending on how you want to play the game. Hunter is more reliable if you are playing with other people, due to the fact that it has a trait that allows it to move without being noticed, and starts with a long range weapon that lets you stay back and shoot things from a distance, while someone who may be a bit more tanky keeps them distracted. Ex-Cultist is reliable if you remember that mods exist, because they start with a stat that recharges mods faster, and starts with a powerful healing mod right from the start. And the Scrapper is good for Solo play or just a more melee oriented playstyle, because he starts with a powerful, though slow, melee weapon, a tanky set of armor that boosts your damage when attacking nearby enemies, while also reducing the damage you take from those same enemies, and a very powerful mod that makes taking out enemies with or without weak points much easier from the start.

      Though, with all this being said, you can buy other classes' weapons and armor from Riggs, their mods from McCabe, and you can also obtain the extra traits from certain dungeons.

      • Anonymous

        Whoever says that class choice here doesn't matter is wrong and a dunce. Weapon choice doesn't matter considering you can literally buy the starting weapons right after you finish the tutorial. Mod choice also doesn't matter because, again, you can buy those from McCabe - pricy at start sure, but well worth it.

        What matters is the beginning trait - Ex Cultist starts with a very useful Mod Generation trait, which speeds up the time you need to charge your Weapon Mod. Enemy aggro range is idiotic considering you lose exp, scrap and materials if you dont fight enemies and the melee damage bonus is moot because the game's melee combat is kinda dogshiet - one of the things I don't like is how you can't block or parry for some reason, but whatever.

        Ex-Cultist always, then buy a Scrap Sword, Hunting Rifle and find the Sub-Machine gun and you're good.

        • Anonymous

          After choosing your class, you can literally go and buy the mods, weapons, and armor from the armory guys. honestly each class just gives you a role to fill if you play with friends, so everyone isnt running around doing the same thing. Personally I chose ex-cultist for the healing mod, it has helped alot especially in boss fights when i get a chance to breath.

          • Anonymous

            Female or not... the classed offered are unique in their own way. I'm using the Scrapper archtype and have been thoroughly enjoying the game.

            • Anonymous

              Sure would have been nice to have more options for character creation. Voices, specifically yells in battle are cringey. Just awful. Why can't they let you have a cool looking female character?

              • Anonymous

                Keep in mind that classes in this game are NOT an actual choice that you have to stick with. You can literally buy every class weapon, every class armor set and every class weapon mod directly after choosing your class. It's simply a free starter kit of equipment. Choose whichever you like, but don't expect to be using ANY of the equipment gained at the start of the game past your first boss. Once you hit the second area, all of the equipment becomes obsolete. The only weapon mod worth using past the start of the game is the healing aura for Co-opping with friends, since it saves your group a dragonheart use or lets you defend an area more ardently.

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