Bosses in Remnant: From the Ashes covers a compendium of these various special type of Enemies that a player will encounter in the game. Unlike normal Enemies, bosses have a higher amount of health and are distinctively unique with their own set of moves. Defeating a dungeon boss will surely reward players with various items that can be useful when it comes to character progression. Not only do they provide special loot upon defeat, but they also serve as a key to unlocking more areas and quests for story progression.

Boss Variations

There are two types of bosses that you can encounter as you travel to different realms, the following are:

  • Dungeon Boss - this type of boss is considered as a mini-boss which are superior, stronger versions of an elite enemy. Dungeon bosses have a high amount of health, a set of attacks, and have special passive or active abilities. To identify if you are about to enter an arena for a dungeon boss, you'll find the entrance of the arena will be engulfed in fog and a checkpoint. Upon entering the arena, the battle will begin.

  • World Boss  - World bosses are considered as the main bosses of the game, currently, there is no confirmation on how these bosses are encountered but it is safe to assume that these bosses may appear during an event or at the end of it, upon nearing the completion of a realm.

 

Dynamic Generation

Dynamic Generation will be applied to bosses. As explained in our FAQs page, whenever a player enters a realm, the game dynamically generates a unique layout for pretty much everything, from area layouts, loots will be randomly scattered, NPC locations, enemies, and of course the bosses. As mentioned, each boss has its own unique passive or active ability, and in conjunction with the dynamic generation mechanic, every time a player enters a realm and by chance encounters a boss they've already encountered, its abilities and stats also change, making each encounter a challenge.

You can find detailed information about the Bosses in Remnant: From the Ashes which include its location, attributes, item drops, and more on each individual pages that are linked below. * Please take note that the information listed below is still subject to change.

 

Bosses in Remnant: From the Ashes

 

World Boss
Dungeon Boss

 

 

 




    • Anonymous

      14 Nov 2019 22:18  

      Played all the Souls games and I love this, People need to quit complaining and just get better at the game, It’s challenging and rewarding. Stop losing your marbles because you didn’t dodge in time from that ONE add.

      • Anonymous

        17 Oct 2019 02:27  

        the adds are annoying but the bosses aren't impossible because of them, just kill the adds, whittle the health of the boss and you'll be set

        • Anonymous

          04 Oct 2019 18:37  

          OK I’m getting sick of people complaining about whether the adds are fair or not so here’s an idea Offline: no adds Online/multiplayer: adds Hows that sound?

          • Anonymous

            27 Sep 2019 21:06  

            Most of you in here sound like nothing but little cry babies who don't get their way.. you can't beat a boss fight so you degrade and insult the developer..better go tell momma so she can yell and scold the developer for not giving you exactly what you wanted..

            • Anonymous

              13 Sep 2019 19:51  

              Shroud, Raze, Thrall, Sear & Scald, and Re-animator can all go fall in a hole. Don't get me wrong, they're all doable (to some degree) but holy crap could you get out of here with your teleporting bull*****and absurdly tanky enemies

              • Anonymous

                12 Sep 2019 18:50  

                @all the git gud morons: no need to copy every single internet trend just for the sake of it. if you are an idiot and have nothing meaningful to say just shut up.

                • Anonymous

                  07 Sep 2019 22:37  

                  I have absolutely no idea why people are salty about theses bosses. Just finished the game. I mean yeah there are annoying ad-throwers like the Undying King but else it´s essentially just: Skill the red type of dmg and crit. Play with the one shot revolver or the repeater of the hunter and critshot through the game. Most of the time you can literally do 1k dmg every shot if you skilled correctly. Which is especially for easy target bosses like the dreamer bloody easy. Took me 5 shots to get into second phase essentially 90% of the time.

                  • Anonymous

                    06 Sep 2019 02:39  

                    Just STOP comparing this "game" with any FROM title, they are incredible well and high sophisticated designed, every single monster every sequence of movement of any npc the complete leveling system and what ever. the boss fights in a dark soul title is a masterpiece of gamedesign and here it is ...not lol. so if you are really bored and dont have the possibility to get ypurself a real game then gamble through randomly spwaned mobs appearing right behind your ass from nowhere exploding in your face without any reason. and of course you can do it just needs luck not skill.

                    • Anonymous

                      04 Sep 2019 21:22  

                      I get having adds in the boss fights because it is a shooter. But unlike other good shooters you don't have the mechanics in the game to make these fights fun. The fights aren't impossible or incredibly hard by any means but they aren't enjoyable because your character is slow as***** and the dodge can be clunky while most enemies are pretty fast. It just isn't an enjoyable experience fighting a boss in this game for the most part.

                      • Anonymous

                        02 Sep 2019 11:28  

                        I find the bosses that have a clear method of summoning their adds to be a lot more fun, like Totem Father or Claviger who clearly do something to bring in the adds. With those guys you can be like "Right, here come the adds, gotta get ready." The really annoying bosses (read: most of them) are the ones where the adds appear out of NOWHERE. You'll be fighting the boss when suddenly a bunch of enemies bum-rush you from the side of rear without any indication they were coming. I get that the devs don't want you to just sit in the corner and snipe the boss to death but at the same time don't spawn adds right up my a** without giving me a heads up.

                        • Anonymous

                          01 Sep 2019 09:52  

                          I've beaten the game up to the final boss of Yaesha solo, I don't understand the salt here. Yeah, it can be hard, and yeah, it can be annoying. I don't know what you're doing but if it's repeatedly throwing bodies at the problem then you're doing it wrong.

                          • Anonymous

                            01 Sep 2019 05:13  

                            Lol multiplayer is dead in this because everyone needs help getting through the $hit bosses. Goodbye co-op!

                            • Anonymous

                              31 Aug 2019 02:01  

                              would be real great game with cool bosses and fun to deal with all the diff mechanics without tese ridic. endless spawning of minimonsters. thats the definition of crap. poor game design thinking its challenging but its just annoying.

                              • Anonymous

                                31 Aug 2019 01:16  

                                1 thing they all have in common is that they all suck. Boss fights are zero fun in this cheeseball excuse for a game. Crapfire Games doesn't test their games, this is why Darksiders 3 had to have major difficulty changes/options on release.

                                • Anonymous

                                  28 Aug 2019 23:13  

                                  can someone make another section for dungeon events? like for the twins on earth to get the tommy gun or surviving until the doors open for the beam rifle

                                  • Anonymous

                                    25 Aug 2019 21:34  

                                    Anyone know how the "Enchanted" boss modifier works? For Mangler, it introduces constant Rot explosions across the battlefield. Is the modifier random?

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