Bosses in Remnant: From the Ashes are special enemies that players will encounter in the game. Unlike normal Enemies, bosses have greater health, deal more damage and possess unique moves and abilities. They can also appear with a special ability, further increasing their health, damage or providing additional mechanics. Alongside common resources, when defeated, bosses often drop specific items used for crafting Weapons and Weapon Mods and some will also unlock Traits

Boss Variations

There are two types of bosses that you can encounter as you travel to different realms:

  • Dungeon Boss - Superior, stronger versions of elite enemies, possessing greater health, damage and unique moves and mechanics. To identify if you are about to enter an arena for a dungeon boss, you'll find the entrance engulfed in fog and there will be a checkpoint nearby. Upon entering the arena, the battle will begin.

  • World Boss - World bosses are the main bosses of the game. They are typically found at the end of an area, and are mandatory for progression through the game. 

 

Dynamic Generation

Dynamic Generation - As explained in our FAQs page, whenever a player enters a realm, the game dynamically generates a unique layout for pretty much everything; area layout, loot distribution,  NPC locations, enemies, and bosses. As mentioned, each boss may possess a special ability, and in conjunction with the dynamic generation mechanic, new players will often encounter a different boss in the same location, and even those previously fought can offer additional challenges. 

Below you can find detailed information about the Bosses in Remnant: From the Ashes on individual pages linked below. 

 

Dungeon Boss Modifiers Effect
Hearty 125% Health
Vicious 133.33% Damage
Skullcracker +1 Stagger
Enchanter (Only on Mangler and Shroud) Rot clouds dropped randomly around arena
Regenerator 0.05% HP Regen/sec
  •  Boss statistics are also influenced by Difficulty.

Bosses in Remnant: From the Ashes

 

World Boss
Dungeon Boss

 

 

 

 

 




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    • Anonymous

      There is a bug in the game when you play the boss "warden". If you use the weapon mod "gravity core", it won't work on the small enemies.

      • Anonymous

        Does this wiki list the "boss modifiers" you can get? I remember seeing "vicious" and "regenerator" a couple times. Seems like something that would be here.

        • Anonymous

          Does survival have a smaller list of normal bosses? I mean I'm about 100 games in (not yet, but close) and I haven't seen a couple of them at all.

          • Anonymous

            One big mistake I made was trying to stick to enclosed areas to keep from getting swarmed by the mushroom heads. But, I found that this only locked in me and gave me no place to run.

            So, definitely stick to open areas.

            • Anonymous

              They Really Should Update This Game One More Time...

              They Don't Need To Put New Worlds In It, There Is Still Some Storys Left They Could Tell. Characters That Got Left Behind, Or Even Weapon/Mods That Are Waiting To Be Unleashed.

              As An Example:
              They Could Give The Npc,s In Bunker 13 Some Variations, some Unique Dialog Or SOMETHING!

              McCabe is Hostile Even After We Killed The Root Dragon Or Ent. Ace Feels Like There Is Something Missing In Here Story, Like This Guy She Searched. Commander Ford Dosen't Care If We Kill The Dreamer Or Found Her Grandfather (Like Wtf Not Even a Little Dialog? Nothing?)

              Just To Name Some Examples

              But What About Yeasha? It Fells Like They Could Involve Us More In The Story Behind The Mysterious Fruit That Makes Immortal Or The Pan Resistance.

              I Don't Ask For Much Here If You Think About It.

              I Just Want Some Little More Detail Some Little More Love What Should Be Given Into This Game...

              "Just One More Adventure..."

              • For Dungeon Bosses, it can be very useful to specify the attributes/aspects (not sure of the exact name of this property) they can have and what they do exactly, like Regenerator or Skullcrusher. Granted, some of them are very self-explanatory but others are not.

                The list I see so far (I am not sure of their exact names or effects) :
                - Regenerator : self-explanatory. The boss heal slowly over time
                - Skullcrusher : each attack from the boss staggers you
                - Hearty (?) : the boss have more health/defense (?)
                - Vicious : the boss deals more damage with its attack
                - Enchanted : no idea of what this does exactly

                And I didn't see others attributes/aspects for now. Correct me if I am missing something or if I am wrong in anything above.

                • Anonymous

                  So let me get this straight. Every campaign there are always two dungeon bosses per world (except Corsus, where there will always be the Unclean One and Ixillis as world bosses and one dungeon boss)? And one has to be fought while the other is out of the way and leads to a one-way gate? That sum the dungeon bosses up? (plus you can get bonus bosses like Ancient Construct, Blink Thief, and Root Horror in addition to dungeon bosses)

                  • Anonymous

                    So for dungeon bosses, Shroud is a Slayer, Gorefist is a Hulk, Brabus is a cutthroat (common ones are "Henchmen"), Riphide is a Splitter, the Mangler is a Tumbler, Raze is (whatever the smaller versions of him are called), Scourge is a Hive Skull, Maul is a Hound, Shade and Shatter are Anointed, Dream Eater is a Flickering Horror, Barbed Terror is like a Barbstalker, the Warden is a Pan Spearman, Onslaught is a Pan Blink Fiend, Scald is a Pan Archer, Sear is a Zephyr.

                    What are Stormcaller, the Thrall, and Canker exactly? I haven't been able to pick out which enemies they're bigger versions of yet.

                    • It would be excellent if these bosses could be arranged roughly akin to their order of appearance, with the Earth bosses first, and then the Rhom bosses, then Corsus, the Yaesha.

                      • Anonymous

                        Alright, so there is a boss missing from this list. I have only ever seen it one time. It was in an Earth Dungeon (one of the ones in the subway area where the root hang from the ceiling). This boss looks almost like a regular root enemy, but every time you get it's health down by (a quarter/third) it will replicate itself by double. I cannot remember what its name was, and I couldnt beat it at the time (this was when the game first came out, and I had it on PS4 at the time). Does anyone know the boss I'm talking about? I cant find it anywhere.

                        • Anonymous

                          Iskal Queen (Elf Queen) is not a world boss but an event/dungeon boss. Corsus world bosses are Unclean and Ixillis.

                          • Anonymous

                            Brain Bug from Swamps of Corsus DLC needs to be added to this page. There may also be one other boss from that DLC that isn't currently listed. Riphide still needs to be added.

                            • Anonymous

                              What’s really sad is that the only thing I see relating to the wiki is the constant question “Where’s Riphide?” The other 95% is just people complaining and crying about ads and bosses. And the occasional positive comment.

                              • Anonymous

                                get armour, get resists, use headphones(sound), dodge..... use your damn mods. Great Game, great design, great challenge till u have gear and stats/traits. Having gear+dodge = ez game

                                • Anonymous

                                  Bosses are hard, but doable...i mean I just finished the game......lots of fun. Might reroll world to fight missing bosses.

                                  • Anonymous

                                    My friend is trash at all videogames but always available to play. I've died trying to help him up constantly. Been at a loss using my dragon hearts on him because he did something silly. Today we vs'd Raze for the first time. We got beat the first time and I had to go do some stuff quickly but remained in game. When I got back my friend had solo'd raze despite him being set at 2 player difficulty. The learning curve is there for those who want to learn it. I haven't been overwhelmed with adds at all and I listen for the cues. Having a lot of fun with this game and this wiki is just really toxic. I'm still chilling in my scrapper armour with my shotgun tbh and we just beat undying king.

                                    • Anonymous

                                      Why do all of you have to build shed each other why can't we all just get along don't you realize this is what's wrong with the world Scum like you that got to talk s*** or bully each other no wonder why our society is going downhill this page to me it's just a whole bunch of drama and should be shut down maybe I'll report it all

                                      • Anonymous

                                        Get good if you need someone babysitting you do play if you need to upgrade reroll your campaign , don't complain its well made your just bad , go cry somewhere else like a child .

                                        • Anonymous

                                          Played all the Souls games and I love this, People need to quit complaining and just get better at the game, It’s challenging and rewarding. Stop losing your marbles because you didn’t dodge in time from that ONE add.

                                          • Anonymous

                                            the adds are annoying but the bosses aren't impossible because of them, just kill the adds, whittle the health of the boss and you'll be set

                                            • Anonymous

                                              OK I’m getting sick of people complaining about whether the adds are fair or not so here’s an idea Offline: no adds Online/multiplayer: adds Hows that sound?

                                              • Anonymous

                                                Most of you in here sound like nothing but little cry babies who don't get their way.. you can't beat a boss fight so you degrade and insult the developer..better go tell momma so she can yell and scold the developer for not giving you exactly what you wanted..

                                                • Anonymous

                                                  Shroud, Raze, Thrall, Sear & Scald, and Re-animator can all go fall in a hole. Don't get me wrong, they're all doable (to some degree) but holy crap could you get out of here with your teleporting bull*****and absurdly tanky enemies

                                                  • Anonymous

                                                    @all the git gud morons: no need to copy every single internet trend just for the sake of it. if you are an idiot and have nothing meaningful to say just shut up.

                                                    • Anonymous

                                                      I have absolutely no idea why people are salty about theses bosses. Just finished the game. I mean yeah there are annoying ad-throwers like the Undying King but else it´s essentially just: Skill the red type of dmg and crit. Play with the one shot revolver or the repeater of the hunter and critshot through the game. Most of the time you can literally do 1k dmg every shot if you skilled correctly. Which is especially for easy target bosses like the dreamer bloody easy. Took me 5 shots to get into second phase essentially 90% of the time.

                                                      • Anonymous

                                                        Just STOP comparing this "game" with any FROM title, they are incredible well and high sophisticated designed, every single monster every sequence of movement of any npc the complete leveling system and what ever. the boss fights in a dark soul title is a masterpiece of gamedesign and here it is ...not lol. so if you are really bored and dont have the possibility to get ypurself a real game then gamble through randomly spwaned mobs appearing right behind your ass from nowhere exploding in your face without any reason. and of course you can do it just needs luck not skill.

                                                        • Anonymous

                                                          I get having adds in the boss fights because it is a shooter. But unlike other good shooters you don't have the mechanics in the game to make these fights fun. The fights aren't impossible or incredibly hard by any means but they aren't enjoyable because your character is slow as***** and the dodge can be clunky while most enemies are pretty fast. It just isn't an enjoyable experience fighting a boss in this game for the most part.

                                                          • Anonymous

                                                            I find the bosses that have a clear method of summoning their adds to be a lot more fun, like Totem Father or Claviger who clearly do something to bring in the adds. With those guys you can be like "Right, here come the adds, gotta get ready." The really annoying bosses (read: most of them) are the ones where the adds appear out of NOWHERE. You'll be fighting the boss when suddenly a bunch of enemies bum-rush you from the side of rear without any indication they were coming. I get that the devs don't want you to just sit in the corner and snipe the boss to death but at the same time don't spawn adds right up my a** without giving me a heads up.

                                                            • Anonymous

                                                              I've beaten the game up to the final boss of Yaesha solo, I don't understand the salt here. Yeah, it can be hard, and yeah, it can be annoying. I don't know what you're doing but if it's repeatedly throwing bodies at the problem then you're doing it wrong.

                                                              • Anonymous

                                                                Lol multiplayer is dead in this because everyone needs help getting through the $hit bosses. Goodbye co-op!

                                                                • Anonymous

                                                                  would be real great game with cool bosses and fun to deal with all the diff mechanics without tese ridic. endless spawning of minimonsters. thats the definition of crap. poor game design thinking its challenging but its just annoying.

                                                                  • Anonymous

                                                                    1 thing they all have in common is that they all suck. Boss fights are zero fun in this cheeseball excuse for a game. Crapfire Games doesn't test their games, this is why Darksiders 3 had to have major difficulty changes/options on release.

                                                                    • Anonymous

                                                                      can someone make another section for dungeon events? like for the twins on earth to get the tommy gun or surviving until the doors open for the beam rifle

                                                                      • Anonymous

                                                                        Anyone know how the "Enchanted" boss modifier works? For Mangler, it introduces constant Rot explosions across the battlefield. Is the modifier random?

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