- Leto’s Lab > The Cursed Station (Earth)
- There is a chance that this boss does not spawn in your playthrough. If this is the case, start a new adventure or reroll your campaign to restart progress and try again.
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It is recommended you bring an AoE/Ranged Mod. This includes:
- Radioactive Volley (Defiler Secondary)
- Breath of the Desert
- Corrosive Aura
- Blink Token
- Storm Caller
- Hive Shot (Hive Cannon Secondary)
- Static Field Shot (Eye of the Storm Primary)
- Flame Thrower (Spitfire Secondary)
- Iron Sentinel
- Explosive Shot
- Wildfire Shot
- Tentacle Shot (Curse of the Jungle God Secondary)
- Spore Shot (Sporebloom Primary)
- Gravity Core (Particle Accelerator Primary)
- Unstable Quills
Some are more effective than others. The underlined mods are considered the most effective by the community.
During phase one and phase two, Riphide will begin to rapidly heal itself. This is prevented by stunning the Riphide with a glowing WHITE orb in the chest cavity, this takes 2 shots from any weapon or mod. (Status Effect Damage ticks apply to this as well.)
Amongst all phases one of the Riphide instances will attempt to throw a Javelin at you. This attack is notified by an audio cue and the wind up and light emitted from javelin during the wind up animation, The projectile is incredibly fast, so be sure to dodge before the throw is complete. This attack will be followed up upon by another Javelin throw from one of the remaining Riphides until all Riphide instances have thrown one UNLESS one of them is interrupted. Interruptions occur when the Riphide who is queued for the next Javelin is in the middle of an animation, such swinging their blades, healing, or being forced into the next stage to split. This will skip that Riphides's turn, leaving the next Riphide to follow up instead.
Another reoccurring attack is the Pulse Fracture. (not the canonical name, I cannot source the true label for this attack) This attack is an AoE explosion notified by the charging up audio cue and the red light emitted from the Riphide instance during the wind up animation for the attack. This attack is difficult to get used to, but easy once you understand the attack. This attack will "pulse" doing a ring shaped explosion, that is immediately followed up by another explosion slightly further away from the epicenter than the previous one. It will pulse 8 times. The best method to dodge this attack is to wait until the next explosion will occur directly under you, and then dodge to the side or forward to escape it, if you dodge backwards, you will get hit by the next explosion. During phase 2, 2 of the 4 Riphides will explode in quick succession. During phase 3, 4 of the 8 will do this as well. This attack can be interrupted like the previous, however the only way to interrupt this attack is by forcing them to split.
Riptide has two basic close range attacks that are fairly weak and easy to avoid: however, close range is not recommended. The first of these attacks is a wide swing with their blades. The second of these attacks is a chase, nearly doubling the walking speed they normally have, to which it will attempt to sweep you with both blades within close range.
Lastly, Riptide has a basic dodge, nothing special about it, most enemies have this move, it might dodge to the left or right when you line up your cross-hairs with the instance.
Phases & Changes
|Phase 1 (100% health)|
|Basic start with 2 instances to deal with, they will throw javelins and explode.|
|Phase 2 (First instance of 75% health)|
|The 2 instances from phase one split to produce 4 enemies. Now 2 instances will begin the Pulse Fracture instead of one, and a new attack is introduced, the Heal, but only one instance will heal at any given time.|
|Phase 3 (First instance of 50% health)|
|The four from the previous phase split into 8 enemies. Now 4 instances will begin the Pulse Fracture instead of 2, and the Heal will now be done by 2 instances, healing Riptide immensely if not taken care of.|
The reason the devils took society out so fast in the first place is they never really die—some of ‘em anyway. Some of ‘em break in two and then your problems double. You gotta burn the ground after killing a splitter, else the whole damn planet’ll be covered in ‘em.
Riphide Notes & Trivia
Ammo is not scarce in this Boss fight. Breakable boxes scatter the boss room and tend to be broken by enemy attacks, plenty of ammo drops in this fight, so make sure to look around!
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Riphide Image Gallery