Weapon Mods for Remnant: From the Ashes are special active abilities and modifications that are slotted into a player's firearms. These provide both offensive and defensive effects to a player or to your allies which can be used in battle. However, these cannot be used all the time, but instead, players will need to replenish the gauge by shooting enemies with their firearm in order to use the mod again.

Similar to how weapons work, players can change these on the fly by opening up the character menu and choosing which Mod they'd prefer. Mods range from abilities that grant a player and their allies protective shields, wallhacks to see enemies, a healing pool that regenerates a team's health, and much more. Mods can be obtained from boss drops, purchased from Merchants, and can be also crafted, while some mods are attached from crafting or obtaining boss weapons, these mods cannot be removed from whichever boss weapon it is attached to - players will see a "NOT REMOVABLE" sign indicated below the description of the mod if it cannot be removed.Weapon mods scale with the equipped weapon's level, with stats such as range and damage becoming more powerful.

This page will indicate a list of all the Weapon Mods in Remnant: From the Ashes which will include its description and values. You can find detailed information on its location and properties on each individual pages linked below.  * Note: The information is still subject to change. Stats are based on a max level weapon when possible.


Weapon Mods in Remnant: From the Ashes


Flicker Cloak

Surrounds the caster with a magical shield absorbing 50% of their Max Health in damage from incoming attacks and prevents getting staggered. Lasts 15 seconds.

Mender's Aura

Creates a 2.3 meter healing pool that regenerates 10 Health per second. Lasts 10 seconds.

Rattle Weed

Shoots a projectile that summons a RATTLE WEED upon impact with 300 Health and draws aggro on enemies within 10 meters. Lasts 10 seconds. Does not affect powerful enemies. (Max 1)


Mantle of Thorns

Reduces Melee damage taken from enemies by 20%, reflects 120% of Melee damage taken, and reduces stagger on hit. Lasts 60 seconds.

Hot Shot

Ammunition is imbues with flame dealing FIRE damage which is increased by 15%. Shots also have a chance to apply the BURNING effect, dealing 100 FIRE damage over 10 seconds. Lasts 15 seconds.

Hunter's Mark

Marks all enemies within 35 meters for the caster and their allies. Crit Chance against marked enemies is increased by 10%. Lasts 30 seconds.


Seed Caller

Summons a ROOT HOLLOW that deals 50 damage per hit. Lasts 30 seconds. (Max 2)

Radioactive Volley

Fires a volley of 6 Radioactive projectiles that bounce off of the environment and deal 35 RADIATION damage each.

Breath of the Desert

Discharge 7 radioactive projectiles that will seek towards enemies within 20 meters and deal 30 RADIATION damage each.


Veil of the Black Tear

Generates a 5 meter impenetrable energy field. Heroes standing inside the energy field can shoot outward. Lasts 10 seconds.


Fires a large spike that deals 125 damage, 300% additional stagger damage, and applies BLEEDING effect dealing 600 damage over 20 seconds.

Song of Swords

Projects a 25 meter aura that moves with the caster. All allies standing in that aura will have all of their damage dealt increased by 10%. Lasts for 30 seconds.


Corrosive Aura

Projects a 5 meter aura that moves with the caster. Enemies inside the aura become CORRODED which reduces their defense by 15%. Lasts 30 seconds.

Blink Token

Teleports the caster forward up to 13 meters and creates an electrical blast that deals 210 SHOCK damage within 3 meters.


Unleash insects that will seek after enemies within 20 meters and repeatedly attack dealing 5 CORROSIVE damage per hit. Lasts 15 seconds.


Storm Caller

Conjures an electrical storm centered around the caster which discharges lightning strikes that deal 40 SHOCK damage to nearby enemies within 35 meters and reduces incoming damage by 50%. Lasts 12 seconds.


Summons a WASTELAND SKULL which shoots projectiles that deal 40 damage per hit. Lasts 60 seconds. (Max 2)

Hive Shot

Fires a projectile that deals 20 CORROSIVE damage within 2.5 meters releasing an insect cloud that lasts for 12 seconds. Spreads to nearby enemies.



If charged upon death, the wielder will be revived with 50% Health. They will also take 10% less damage and be immune to STATUS effects for 5 seconds. Once revived, Undying cannot be recharged for 5 minutes.

Static Field Shot

Fires a projectile that deals 65 SHOCK damage and applies the OVERLOADED effect. Overloaded enemies will trigger an explosion when they get within 4 meters from each other dealing up to 325 SHOCK damage within a 5 meter.

Howler's Immunity

Projects a 20 meter aura that moves with the caster and reduces incoming damage to all allies standing in the aura by 15%. Lasts 30 seconds.


Flame Thrower

Spews flames that will ignite targets with the BURNING effect dealing 100 FIRE damage over 10 seconds.

Iron Sentinel

Summons a full automatic TURRET that shoots at 5 rounds per second and deals 5 damage per hit. Lasts 30 seconds. (Max 2)

Explosive Shot

Fires an explosive round that deals up to 240 damage to enemies within 4 meters.


Wildfire Shot

Shoots an arcing fireball that deals 25 FIRE damage and ignites enemies with the BURNING effect within 2 meters, dealing 300 FIRE damage over 10 seconds.

Tentacle Shot

Launches a projectile which will summon a TENTACLE on impact that deals 75 SHOCK damage and steals 1.25% of the hero's Max Health per hit. Lasts 30 seconds. (Max 2)

Spore Shot

Fires an explosive round that deals 25 ROT damage within 3 meters and will leave a deadly gas cloud that slows enemies and lasts for 7 seconds.


Gravity Core

Fires a projectile which deals 50 damage and opens a gravity well for 5 seconds. Once unstable it explode dealing up to 500 damage within 5 meters. Adds 300 damage per enemy and divides total damage among all enemies.


Fires a projectile that banishes enemies into another dimension for 4 seconds. When they return, they'll take 1.25x the damage from the Repulsor's primary fire for 8 seconds. Powerful enemies won't be banished, but will take increased damage from the Repulsor.


Fires 4 beetles that will fly towards enemies within 10 meters, land on them, and steal 50 health over 5 seconds. Once full, they will fly back and heal the hero.


Rift Walker

Enter a rift for 2.8 seconds leaving a summoned CLONE behind which draws aggro within 12.5 meters. The caster is invulnerable and their Movement Speed is increased by 30%. Upon exiting, the clone explodes dealing 250 damage within 5.5 meters. Does not affect powerful enemies. (Max 1)

Unstable Quills

Unleash a rapid burst of 12 quills. Press F again to detonate dealing 15 CORROSIVE damage each within 2.5 meters. Overcharge quills by shooting an enemy with quills attached until they glow, then detonate increasing the damage to 30 CORROSIVE damage each.


Summons BEETLE that will rush towards enemies and explode dealing 160 CORROSIVE damage within 4 meters. Lasts 30 seconds. (Max 3)


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