Weapon Mods for Remnant: From the Ashes are special active abilities and modifications that are slotted into a player's firearms. These provide both offensive and defensive effects to a player or to your allies which can be used in battle. However, these cannot be used all the time, but instead, players will need to replenish the gauge by shooting enemies with their firearm in order to use the mod again.
Similar to how weapons work, players can change these on the fly by opening up the character menu and choosing which Mod they'd prefer. Mods range from abilities that grant a player and their allies protective shields, wallhacks to see enemies, a healing pool that regenerates a team's health, and much more. Mods can be obtained from boss drops, purchased from Merchants, and can be also crafted, while some mods are attached from crafting or obtaining boss weapons, these mods cannot be removed from whichever boss weapon it is attached to - players will see a "NOT REMOVABLE" sign indicated below the description of the mod if it cannot be removed.
This page will indicate a list of all the Weapon Mods in Remnant: From the Ashes which will include its description and values. You can find detailed information on its location and properties on each individual pages linked below. * Note: The information is still subject to change.
Weapon Mods in Remnant: From the Ashes
Surrounds the caster with a magical shield for 30 seconds, absorbing up to 200% of their Max Health in damage from incoming attacks.
Creates a healing pool that heals 10 Health per second for 10 seconds.
Shoots a projectile that spawns a Rattle Weed upon impact with 224 Health and draws aggro on all enemies within 10 meters. Lasts 10 seconds.
Reduces Melee damage taken from enemies by 50%, reflects 200% of Melee damage taken and reduces stagger on hit. Lasts 60 seconds.
Imbues ammunition with Fire for 30 seconds increasing damage dealt by 20%. Shots also have a chance to set the target on fire, dealing 100 damage over 10 seconds.
Marks all enemies within 40 meters for the caster and their allies for 60 seconds. Critical Hit Chance against marked enemies is increased by 15%.
Summons a Root Hollow minion with 150 Health that deals 56 damage per hit and lasts 30 seconds.
Fires a volley of 6 Radioactive projectiles that bounce off of the environment and deal 56 RADIATION damage each.
Discharge 7 radiation particles that will seek towards enemies within 20 meters and deal 80 RADIATION damage each.
Creates a 5-meter energy field that absorbs up to 300 incoming Ranged damage. Heroes standing inside the energy field can shoot outward.
Fires a large spike that deals 125 damage, 300% additional stagger damage, and applies BLEEDING effect dealing 150 damage over 15 seconds.
Projects a 20 meter aura that moves with the caster. All heroes standing within that aura have their damage dealt increased by 30%. Lasts for 30 seconds.
Projects a 10 meter aura that moves with the caster. Enemies which enter the aura are Corroded, reducing their defense by 20%. Lasts 30 seconds.
Teleports the caster forward up to 13 meters and creates an electrical blast that deals 140 Shock damage within 3 meters.
Unleash insects that will seek after enemies within 20 meters and repeatedly attack dealing 5 Corrosive damage per hit. Lasts 20 seconds.
Conjures an electrical storm centered around the caster which unleashes lightning strikes that deal 40 Shock damage to nearby enemies within 35 meters. Lasts 12 seconds.
Summons a Wasteland Skull which shoots projectiles that deal 15 damage per hit. Lasts 60 seconds.
Fires a hive projectile that deals 20 damage upon impact within 2.5 meters and releases a cloud of deadly insects.
After charged, if the caster dies they will be revived with 33% health. The wielder will also take 25% less damage and be immune to Status effects for 10 seconds
Fires a projectile that deals 40 Shock damage and applies the Overloaded effect. Overloaded enemies will explode when they get close dealing 200 Shock damage within 4.5meters blast radius.
Projects a 20 meter aura that moves with the caster and reduces incoming damage to all heroes standing in the aura by 30% Lasts 30 seconds.
Spews flames that will ignite targets with the burning effect dealing 150 Fire damage over 10 seconds
Summons a full automatic Turret that shoots at 5 rounds per second and deals 3 damage per hit. Lasts 20 seconds.
Fires an explosive round that upon detonation will deal up to 180 damage to enemies within 3.5 meters.
Shoots an arcing fireball that deals 40 FIRE damage and ignites targets with the BURNING effect within 1.9 meters, dealing 240 FIRE damage over 15 seconds.
Launches a projectile which will spawn a TENTACLE upon impact. The tentacle will attack nearby enemies dealing 60 Shock damage per hit. Lasts 30 seconds.
Fires an explosive round that upon detonation deals 50 rot damage to all enemies within 2.6 meters and will leave a deadly gas cloud that lasts for 7 seconds.
Fires a concentrated gravity core which upon impact deals 50 damage and opens a black hole pulling enemies towards it for 5 seconds. Overflowing from the enemy drawn in, the black hole will become unstable and explode dealing 250 damage within 5 meters.
Fires a projectile that banishes the target into another dimension for 8 seconds. When they return, the'll take 1.5x the damage from the primary fire of the Repulsor weapon for 10 seconds.