Juggernaut

juggernaut_remnant
Race Root
Location Earth
Weakness Head

Juggernaut is an enemy in Remnant: From the Ashes. Enemies are hostile creatures that inhabit the different realms that you'll encounter, each enemy that is seen is unique by its appearance and set of attacks. Killing a basic enemy drops common items while elite enemies drop rare items upon death.

 

Juggernaut Information

  • Some survivors whisper about a kind of tank on two legs fused with some Root machine-gun the size of an oil drum. A Juggernaut. Damn thing could wipe out a city, they say, if there were any cities left.
    They’re just whispers though. They gotta be…
  • Juggernauts use their left arm as an automatic rifle, firing rapid barrages of  Rot Damage toward their target. Players who get too close might get kicked or punched.
  • The Juggernaut's main cannon can shred even high level players' health in seconds. Hiding behind cover and hitting it in its back is your best option.
  • The Juggernaut's movement is very slow, making him easy to outrun. If you have plenty of cover then you can easily avoid him. You should use this to clear out other enemies so you can focus on the brute.
  • High Power Rounds in Elbow above Cannon have chance to Stagger.
  • As an elite enemy it has a chance to drop Lumenite Crystals.

 

Juggernaut Location

 

Juggernaut Drops

 

 

Juggernaut Notes & Tips

  • Referred to as "Root Brute" in in-game dialogue.
  • Basic Enemies respawn whenever a player or a team rests at a checkpoint.
  • To identify if an elite enemy spawns in the area, players can hear a chime which indicates it to be in pursuit or if it is around.
  • In Co-op Play, depending on the number of players in a team, enemy scaling increases by the number, as well as its health, and damage.

 

 

Enemies
Anointed  ♦  Anointed Swordsman  ♦  Archer  ♦  Ash Devil  ♦  Assassin  ♦  Barbstalker  ♦  Bat Bomber  ♦  Berserker  ♦  Berzerker  ♦  Black Horns  ♦  Blademaw  ♦  Blight Skull  ♦  Blink Fiend  ♦  Blizzard Mage  ♦  Bloat  ♦  Buri Impaler  ♦  Buri Shaman  ♦  Contaminator  ♦  Cyclops  ♦  Defiler (Enemy)  ♦  Detonator  ♦  Devil  ♦  Dogs  ♦  Emin Blademaster  ♦  Emin Gladiator  ♦  Fallen Swamp Elf  ♦  Fen Flyer  ♦  Flame Devil  ♦  Fleshopede  ♦  Flickering Horror  ♦  Ghast  ♦  Glaive Thrower  ♦  Headless  ♦  Hellion  ♦  Hive Skull  ♦  Hollow  ♦  Howler  ♦  Hulk  ♦  Hunter (Enemy)  ♦  Ice Archer  ♦  Iceberg Jackal  ♦  Infected Swamp Elf  ♦  Infectors  ♦  Iskal Crossbowman  ♦  Iskal Infector  ♦  Iskal Scavenger  ♦  Lurker  ♦  Mole Bomber  ♦  Mole Rat  ♦  Mud Dogs  ♦  Pan Assassin  ♦  Pan Immolator  ♦  Pan Impaler  ♦  Pan Kin Caller  ♦  Pan Priest  ♦  Pan Risen  ♦  Pan Shrike  ♦  Pan Slayer  ♦  Pan Spearman  ♦  Pan Swordsman  ♦  Pan Thunder Tusk  ♦  Quill Witch  ♦  Relentless  ♦  Riphide  ♦  Ripper  ♦  Risen  ♦  Rot Wart  ♦  Rot Witch  ♦  Sapper  ♦  Seedcaller  ♦  Sentinel Skull  ♦  Shaman  ♦  Shell Fiend  ♦  Shock Warden  ♦  Shrike  ♦  Skull Mite  ♦  Slayer  ♦  Slinger Grenade Launcher  ♦  Slinger Rifleman  ♦  Slink  ♦  Snow Jackal  ♦  Solar  ♦  Splitter  ♦  Stalker  ♦  Stalker (Buri)  ♦  Stinkhound  ♦  Storm Warden  ♦  Strider  ♦  Swamp Bug  ♦  Swamp Hound  ♦  Swarm Host  ♦  Temple Guardian  ♦  Toxic Maiden  ♦  Tumbler  ♦  Urikki Archer  ♦  Urikki Bandit  ♦  Urikki Bombardier  ♦  Urikki Brute  ♦  Vampire  ♦  Wasteland Skull  ♦  Zombie

 




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    • Anonymous

      02 Sep 2019 03:31  

      Crouch behind obstacles, then press aim button, you can attack him with getting minimum damaged for yourself. In the Sewer, I defeat several with this.

      • Anonymous

        01 Sep 2019 23:01  

        If you have an object to back around and use for cover, put that object on your right and press shift while aiming down sites. This will swap which hand you are holding the gun in. You can then move to shoot just around the corner while minimizing the return fire he can send at you since he holds his gun on his left side.

        • Anonymous

          25 Aug 2019 02:53  

          I try to fight this jerk by staying behind cover until he stops firing, then jumping out for a few quick shots. I also try to not let him get too close, even if I can circle an obstacle; the camera gets wonky and I lose shots into the obstacle. His head seems slightly weaker.

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