Sear and Scald Location
- Location: Yaesha, Withering Village > Warden's Pulpit
- The Boss may not spawn in your playthrough, and you will need to re-roll the campaign to attempt to get it.
Sear and Scald Rewards
Sear and Scald Strategies
Try to bring Hydro Coolant as both bosses deal fire damage and can BURN you.
Try to deal with Scald (the flying boss) first. Go to the upper level and he will follow you. Aim for his head to deal critical damage and deal with him alone.
Once you are done, go down and try to find Sear and stay close to him. He can cast a fire volley at you that deals high damage. Run to either side to dodge. After this, he will flee to a new location, follow him and deal as much damage as you can.
Ads will appear from time to time, try to hide and dispatch them before continue with the bosses.
Attacks & Counters
|Scald (Flying Boss)
|Fire bomb: It will cast a firebomb and throw it at you||Try to dodge to either side.|
|Sear (Crossbow Boss)
|Fire volley: It will shoot a fire volley at you dealing high damage and Burning you||Try to run to either side until the volley is over.|
Sear and Scald Lore
Sear is a Zephyr. The Zephyr is a subspecies of the Wrin, a winged race subjugated by the Pan long ago. Highly intelligent and loyal, the Wrin form the vanguard of the Pan army employed as the scouts, guards and assassins of the nobility. The Zephyr’s primary weapons are its Bolas, an entangling weapon made up of three incendiary weights connected by a thin filament. With a quick snap of its wrist, the Zephyr can ignite the Bolas and fling them with unerring accuracy at its intended target. Impact from the weapon can cause devastating burns and knock a victim to the ground.
Sear and Scald Notes & Trivia
Voice Actor, homages, and other trivia go here.
Sear and Scald Image Gallery
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