Skewer

Weapon Mod
devastator skewer weapon mod remnant from the ashes wiki guide 220px
Type

Damage (Boss Weapon)

Weapon

Devastator

Effect

Fires a large spike that deals 125 damage, 300% additional stagger damage, and applies BLEEDINGbld icon remnant effect dealing 600 damage over 20 seconds.

Skewer is a Weapon Mod in Remnant: From the Ashes. Weapon Mods are components that grant active abilities which can be used in and out of combat. These Mods provide a variety of effects including dealing damage, healing, buffing players and more. Most Mods can be freely slotted in and out of standard Weapons, while the unique Boss Weapons have their own Mods that cannot be removed. Weapon Mod abilities require Mod Power to use, which is generated by attacking enemies. 

 

Remnant Skewer Mod Information

Skewer is a Damage-focused Intrinsic Mod attached to the Devastator boss weapon. It serves as an alternate firing mode for the Devastator, allowing it to fire a single large spike that deals a base damage of 125 and applies the Bleeding effect, which deals 600 damage over 20 seconds. The spike has an near-guaranteed chance to stagger almost any opponent. The mod holds up to 2 Charges, and the user can freely switch between firing modes, as long as the mod has at least one charge.

When the mod is activated, the Devastator's targeting reticle changes and the spike can then be aimed and shot manually with the fire button. Skewer is an excellent mod against Bosses and Elites as its damage hinges on the Bleeding effect running its course.

Skewer Mod Properties

  • The Devastator's weapon level affects the damage dealt by both the spike projectile, as well as the Bleeding effect's damage-over-time. Each weapon level grants +25 Damage for the projectile and +120 Damage for the Bleeding effect. At Weapon Level 10, the Skewer mod deals 325 Damage with the projectile, and 1,800 Damage over 20 seconds with the Bleeding effect.
  • Skewer's damage is further affected by Mod Damage bonuses, such as those granted by the Evocation trait. This applies to both the projectile and the Bleeding effect.
  • The Bleeding effect's duration is affected by the Tormentor trait.
  • Skewer works incredibly well with the Razorwire Necklace, which not only increases Bleeding damage by +50%, but also increases ranged and melee damage dealt to opponents afflicted with the Bleeding effect.
  • The Bloodletter's Insignia ring grants a lifesteal component to the Bleeding effect, healing the user with every tick.

 

How to Obtain Skewer in Remnant: From the Ashes

Skewer is an Intrinsic Mod belonging to the Devastator and cannot be removed.

The Devastator is a Boss Weapon that can be crafted by McCabe in Ward 13 by providing her with the following materials:

 

Remnant: From the Ashes Skewer Notes & Tips

  • Additional Notes & Tips for the Skewer Weapon Mod go here.

 

 

All Weapon Mods in Remnant: From the Ashes
Banish  ♦  Beckon  ♦  Blink Token  ♦  Blizzard  ♦  Breath of the Desert  ♦  Cold Spear  ♦  Corrosive Aura  ♦  Explosive Shot  ♦  Fan of Knives  ♦  Flame Thrower  ♦  Flicker Cloak  ♦  Frozen Mist  ♦  Fusion Cannon  ♦  Gravity Core  ♦  Hive Shot  ♦  Hot Shot  ♦  Howler's Immunity  ♦  Hunter's Mark  ♦  Incinerator  ♦  Iron Sentinel  ♦  Mantle of Thorns  ♦  Mender's Aura  ♦  Radioactive Volley  ♦  Rattle Weed  ♦  Rift Walker  ♦  Seed Caller  ♦  Seeker  ♦  Song of Swords  ♦  Spore Shot  ♦  Static Field Shot  ♦  Storm Caller (Weapon Mod)  ♦  Swarm  ♦  Tentacle Shot  ♦  Undying  ♦  Unstable Quills  ♦  Vampiric  ♦  Veil of the Black Tear  ♦  Very Good Boy  ♦  Wildfire Shot

 




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    • Anonymous

      Is there something special about how this mod attaches to weapons? I just crafted it and it's not in my mod list when I try to equip.

      • Anonymous

        Does less upfront damage than a regular shot with the Devastator, assuming all the missiles hit. This mod makes up for it with the Bleed damage though, and an almost guaranteed Stagger against virtually all enemies.

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