Hot Shot

hot_shot_weapon_mod_remnant_from_the_ashes_wiki_guide_220px
Effect

Ammunition is imbues with flame dealing FIRE damage which is increased by 15%. Shots also have a 100% chance to apply the BURNING effect, dealing 100 FIRE damage over 10 seconds. Lasts 15 seconds.

Hot Shot is a Weapon Mod in Remnant: From the Ashes. Hot Shot is/isn't a Craftable Item. Weapon Mods are categorized as active abilities that provide both offensive and defensive effects to a player or to a team which can be used in battle. Weapon Mods can be found in various ways such as boss drops, given by NPCs, sold by a Merchant, and can also be crafted.

 

How to Find Hot Shot

  • Can be acquired from Ace if you choose the Scrapper Archtype.
  • Hot Shot can be purchased from McCabe.

 

 

Hot Shot Notes & Tips

  • BURNING FIRE damage increases with the weapon's level, up to 300 (see Table below), and is affected by Mod Damage, while bullet FIRE damage is NOT. However, both damages are increased by the Charcoal Necklace.
  • The chance to apply the BURNING effect is based on the weapon's firerate (for example: it's 20% with the Assault Rifle and 100% with the Shotgun).
  • Buff duration is affected by Mod Duration, while BURNING duration is affected by Tormentor trait.
  • Two different weapon mods can be equipped at the same time, one for the Long Gun and one for the Hand Gun.
  • Players can change these on the fly by opening up the character menu and choosing which Mod they'd prefer.
  • Weapon Mods cannot be used all the time, but instead, players will need to replenish the gauge by shooting enemies with the firearm that has the mod in order to re-activate the ability.

 

Level of Weapon Effect
0 Imbues ammunition with FIRE increasing damage dealt by 15%. Shots also have a chance to apply the BURNING effect, dealing 100 FIRE damage over 10 seconds. Lasts 15 seconds.
1 Imbues ammunition with FIRE increasing damage dealt by 15%. Shots also have a chance to apply the BURNING effect, dealing 110 FIRE damage over 10 seconds. Lasts 15 seconds.
2 Imbues ammunition with FIRE increasing damage dealt by 15%. Shots also have a chance to apply the BURNING effect, dealing 120 FIRE damage over 10 seconds. Lasts 15 seconds.
3 Imbues ammunition with FIRE increasing damage dealt by 15%. Shots also have a chance to apply the BURNING effect, dealing 130  FIRE damage over 10 seconds. Lasts 15 seconds.
4 Imbues ammunition with FIRE increasing damage dealt by 15%. Shots also have a chance to apply the BURNING effect, dealing 140 FIRE damage over 10 seconds. Lasts 15 seconds.
5 Imbues ammunition with FIRE increasing damage dealt by 15%. Shots also have a chance to apply the BURNING effect, dealing 150 FIRE damage over 10 seconds. Lasts 15 seconds.
6 Imbues ammunition with FIRE increasing damage dealt by 15%. Shots also have a chance to apply the BURNING effect, dealing 160 FIRE damage over 10 seconds. Lasts 15 seconds.
7 Imbues ammunition with FIRE increasing damage dealt by 15%. Shots also have a chance to apply the BURNING effect, dealing 170 FIRE damage over 10 seconds. Lasts 15 seconds.
8 Imbues ammunition with FIRE increasing damage dealt by 15%. Shots also have a chance to apply the BURNING effect, dealing 180 FIRE damage over 10 seconds. Lasts 15 seconds.
9 Imbues ammunition with FIRE increasing damage dealt by 15%. Shots also have a chance to apply the BURNING effect, dealing 190 FIRE damage over 10 seconds. Lasts 15 seconds.
10 Imbues ammunition with FIRE increasing damage dealt by 15%. Shots also have a chance to apply the BURNING effect, dealing 200 FIRE damage over 10 seconds. Lasts 15 seconds.
11 Imbues ammunition with FIRE increasing damage dealt by 15%. Shots also have a chance to apply the BURNING effect, dealing 210 FIRE damage over 10 seconds. Lasts 15 seconds.
12 Imbues ammunition with FIRE increasing damage dealt by 15%. Shots also have a chance to apply the BURNING effect, dealing 220 FIRE damage over 10 seconds. Lasts 15 seconds.
13 Imbues ammunition with FIRE increasing damage dealt by 15%. Shots also have a chance to apply the BURNING effect, dealing 230 FIRE damage over 10 seconds. Lasts 15 seconds.
14 Imbues ammunition with FIRE increasing damage dealt by 15%. Shots also have a chance to apply the BURNING effect, dealing 240 FIRE damage over 10 seconds. Lasts 15 seconds.
15 Imbues ammunition with FIRE increasing damage dealt by 15%. Shots also have a chance to apply the BURNING effect, dealing 250 FIRE damage over 10 seconds. Lasts 15 seconds.
16 Imbues ammunition with FIRE increasing damage dealt by 15%. Shots also have a chance to apply the BURNING effect, dealing 260 FIRE damage over 10 seconds. Lasts 15 seconds.
17 Imbues ammunition with FIRE increasing damage dealt by 15%. Shots also have a chance to apply the BURNING effect, dealing 270 FIRE damage over 10 seconds. Lasts 15 seconds.
18 Imbues ammunition with FIRE increasing damage dealt by 15%. Shots also have a chance to apply the BURNING effect, dealing 280 FIRE damage over 10 seconds. Lasts 15 seconds.
19 Imbues ammunition with FIRE increasing damage dealt by 15%. Shots also have a chance to apply the BURNING effect, dealing 290 FIRE damage over 10 seconds. Lasts 15 seconds.
20 Imbues ammunition with FIRE increasing damage dealt by 15%. Shots also have a chance to apply the BURNING effect, dealing 300 FIRE damage over 10 seconds. Lasts 15 seconds.

 

Weapon Mods
Banish  ♦  Beckon  ♦  Blink Token  ♦  Blizzard  ♦  Breath of the Desert  ♦  Cold Spear  ♦  Corrosive Aura  ♦  Explosive Shot  ♦  Fan of Knives  ♦  Flame Thrower  ♦  Flicker Cloak  ♦  Frozen Mist  ♦  Fusion Cannon  ♦  Gravity Core  ♦  Hive Shot  ♦  Howler's Immunity  ♦  Hunter's Mark  ♦  Incinerator  ♦  Iron Sentinel  ♦  Mantle of Thorns  ♦  Mender's Aura  ♦  Radioactive Volley  ♦  Rattle Weed  ♦  Rift Walker  ♦  Seed Caller  ♦  Seeker  ♦  Skewer  ♦  Song of Swords  ♦  Spore Shot  ♦  Static Field Shot  ♦  Storm Caller (Weaponmod)  ♦  Swarm  ♦  Tentacle Shot  ♦  Undying  ♦  Unstable Quills  ♦  Vampiric  ♦  Veil of the Black Tear  ♦  Very Good Boy  ♦  Wildfire Shot



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    • 01 Sep 2020 15:31  

      While active, Hot Shot will increase your weapons damage by 15%. This also shows in the Advanced Info page in your inventory menu. Strangely, when you switch to your non-Hot Shot weapon (while it is still active on the former), the 15% boost persists on the Info page. I'm wondering if it boosts your overall damage, even if it is INTENDED to boost only the weapon equipped with Hot Shot.

      • Anonymous

        06 Oct 2019 21:59  

        The chance of ignition varies depending on the weapon it is equipped to. The more damage a firearm does per shot, the higher the chance is of ignition. The sniper rifle, hunter pistol, shotgun, and crossbow have a 100% chance of setting the target alight. The on the other end of the spectrum the SMG sits pretty at 16% and the Beam Rifle has a 11% chance of lighting up the target.

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