Very Good Boy

Weapon Mod
very good boy mod icon remnant from the ashes wiki guide 275px



Summons a VERY GOOD BOY that deals 80 damage per bite. Pet the dog to increase his damage dealt by 5% for 60 seconds. Lasts 60 seconds (Max 1)

Very Good Boy is a Weapon Mod in Remnant: From the Ashes. Weapon Mods are components that grant active abilities which can be used in and out of combat. These Mods provide a variety of effects including dealing damage, healing, buffing players and more. Most Mods can be freely slotted in and out of standard Weapons, while the unique Boss Weapons have their own Mods that cannot be removed. Weapon Mod abilities require Mod Power to use, which is generated by attacking enemies. 


Remnant Very Good Boy Mod Information

Very Good Boy is a Summon type mod that calls forth a friendly Wasteland Hound to fight alongside you for a time. It will actively seek and attack Enemies within the vicinity, dealing a base damage of 80 per bite. Its damage is affected by the level of the Weapon that the mod is equipped in, increasing Very Good Boy's damage by +8 per weapon level, up to a maximum total of 240 damage per bite at Weapon Level 20

Very Good Boy's damage is further affected by several other factors:

  • Mod Damage effects such as those granted by the Evocation Trait.
  • Summon Damage effects such as those granted by the Invoker Trait.
  • Both of the above effects stack for Summon-type mods, granting a total of +35% damage from the Traits alone when both are maxed.
  • When there are no enemies nearby, the hound will sit still and players can pet it to increase its damage by +5% for 60 seconds.

Very Good Boy can be a very valuable companion as it deals a very large amount of damage, especially early in the game. On top of being able to take out most basic enemies in one to two hits, it also has a very large seeking radius. Players can essentially deploy a Very Good Boy and go scavenging in the overworld, letting the dog take care of most enemies for them. Additionally, petting the Very Good Boy provides a hidden effect which grants +0.5 health regen per second which lasts for 10 minutes and will persist through zone changes, weapon and mod swaps, the summon's death or decay, but not the player's death. This effect is not mentioned in the game in any way and there is no corresponding buff icon, but it provides some very nice passive healing.

Very Good Boy also has an unusually low Mod Power requirement, allowing you to generate it very quickly with any weapon. Note that you can only have 1 Very Good Boy active at any one time and re-summoning it will replace the one currently deployed.

There are only a few drawbacks to using the Very Good Boy mod. Being a melee summon, it has to get up close and personal to enemies in order to attack. This can put it in danger of Elites and Bosses that use a lot of AoE effects and large, cleaving attacks. It also tends to miss smaller enemies, such as the Hollows on Earth, as well as flying creatures such as the Wasteland Skulls on Rhom. The Very Good Boy is visually identical to the Wasteland Hound opponents found in Rhom, which can result in accidentally shooting your own hound, or failing to dodge a hostile one that is charging. Lastly, it barks incessantly, which can get very annoying.


How to Obtain Very Good Boy in Remnant: From the Ashes

The Very Good Boy weapon mod can be obtained as follows:

  • Pet the friendly Wasteland Hound next to Wud, the merchant found in Rhom's overworld.
  • Very Good Boy is an Account-bound item, meaning once obtained, it will be made available for all of your characters, whether those already existing or new ones created for subsequent playthroughs.


Very Good Boy Notes & Tips

Bugs and Glitches

  • PC: If Very Good Boy was killed by friendly fire and/or by knockdown attack (as ones that flops player on the ground), he will lay on the ground, ragdolling, barking and creepily twitching his legs until summon decay or re-summoning (inconsistent)

Other Notes

  • Other Notes & Tips for the Very Good Boy Weapon Mod go here.



All Weapon Mods in Remnant: From the Ashes
Banish  ♦  Beckon  ♦  Blink Token  ♦  Blizzard  ♦  Breath of the Desert  ♦  Cold Spear  ♦  Corrosive Aura  ♦  Explosive Shot  ♦  Fan of Knives  ♦  Flame Thrower  ♦  Flicker Cloak  ♦  Frozen Mist  ♦  Fusion Cannon  ♦  Gravity Core  ♦  Hive Shot  ♦  Hot Shot  ♦  Howler's Immunity  ♦  Hunter's Mark  ♦  Incinerator  ♦  Iron Sentinel  ♦  Mantle of Thorns  ♦  Mender's Aura  ♦  Radioactive Volley  ♦  Rattle Weed  ♦  Rift Walker  ♦  Seed Caller  ♦  Seeker  ♦  Skewer  ♦  Song of Swords  ♦  Spore Shot  ♦  Static Field Shot  ♦  Storm Caller (Weapon Mod)  ♦  Swarm  ♦  Tentacle Shot  ♦  Undying  ♦  Unstable Quills  ♦  Vampiric  ♦  Veil of the Black Tear  ♦  Wildfire Shot



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    • Anonymous

      What can be said about very good boy? A lot. Account bound so he is available right out the gate on subsequent playthroughs, excellent damage, good duration, and can't be beat for mod power effeciency (requires very little mod power). He even has a secret mechanic that gives you regen if you give him pets. Downsides? He bork. Like a lot. I turned my effects volume way down because it was getting annoying. His lunge attack headshots humanoid enemies (which is great) but often sails right over small enemies. 8.5/10 please nerf borking for a perfect 10.

      • Anonymous

        If any devs ever check this, I love very good boy but please turn of the borking. Maybe one bork when he alerts to an enemy, or even borking in combat would be fine, but borking constantly is intolerable.

        • Anonymous

          GAME OF THE YEAR!!
          More DLC's need to come. After Anthem and now Avengers both ****tin the money bed, this game still has secrets and items left for me to unlock

          • Anonymous

            Was this added with DLC? Because i sat there and petted that dog like 30 times in a row back when it was base game. Hoping to get something just like this

            • Anonymous

              I can confirm it adds health regen, but it is 0,6/sec actually. It is shown in the stats when it's active. But not icon or notification about it.

              • Anonymous

                Probably the best weapon mod ever not only does it give you a companion if you are lonesome in single player this damn hound is lethal and will save your butt in almost any encounter unless the thing flies

                • Anonymous

                  Can we all agree this mod is broke as ****? The dog does so much damage and it's charge requirement is so low it's crazy. You can breath on just one enemy and you'll have the dog back. This dude will shred basic enemies and will bully elites in like 5-7 hits. Maybe a bit more, but the elites ignore the dog almost entirely and the dog just slaps them up for free. On certain bosses the dog is useless, yeah, but on regular ground enemies and especially for ADDs the dog just clears the riff-raff like it's his duty.

                  • Anonymous

                    Best weapon mod ever!
                    I want alternative skins for him....and appearance items....and happy barking sounds instead of angry barking sounds >.<

                    • Anonymous

                      Dog barks way too much. I used him for a while but it's really just too annoying to use now. Any way to make the dog NOT BARK. Sucks because this is such a cool item, but the barking.....

                      • Anonymous

                        For anyone not getting the MOD:
                        Go online update your game.
                        Pet once.

                        Did not get it? Probably have to re-roll and find him again.

                        • Anonymous

                          i pet him but i don't get it. how do you ACTUALLY get it? or is this not even an actual mod that can be gotten?

                          • Anonymous

                            Does it have to be on a specific difficulty or anything? I’ve pet the dog like 50+ times and didn’t get anything.

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