Increases Summon damage.
+1% Summon Damage.
+20% Summon Damage.
Kill 100 enemies with summoned creatures.
Invoker is a Trait in Remnant: From the Ashes. Traits are special passive abilities tied to character progression. They provide a large variety of effects including increasing core stats, improving offensive and defensive capabilities or providing quality of life upgrades. Traits are the key to building a character in a player's preferred playstyle, allowing them to branch off from their chosen Archetype. Traits are obtained by performing certain feats, defeating certain enemies or completing objectives and quests. Each Trait can be ranked up to Level 20, further improving their effects.
The lonely are weak, but the Iskal is never alone.
Remnant Invoker Trait Effect Information
The Invoker Trait increases the damage dealt by Summoned Creatures by +1% per Trait Point invested, up to a maximum of +20% Summon Damage at Level 20.
Certain Weapon Mods summon non-hostile versions of some creatures that will fight alongside you for a certain amount of time. Invoker will affect the damage dealt by these creatures specifically, making it a useful Trait for summon-focused builds. This damage boost also stacks with the Weapon Mod damage boost provided by the Evocation Trait, which was updated to now also affect Summons. It is generally better to level up Evocation first, but having both will massively boost Summon Damage.
This Trait does not affect the Rattle Weed summon as it does not attack. However, it will affect the damage of the explosion from the Rift Walker.
How to Obtain Invoker in Remnant: From the Ashes
The Invoker Trait can be unlocked as follows:
- Acquired by killing 100 enemies using Summoned Creatures.
- This is easiest to achieve with the Very Good Boy weapon mod, as the dog it summons is quite powerful, especially when done at early levels on Earth. The dog will typically run ahead towards enemies and can kill most weaklings before you even reach them. Simply summon the dog and explore the buildings for loot, engaging only when you have to. You can also pet the dog when it is at rest to further boost its damage output for a long duration.
Remnant: From the Ashes Invoker Notes & Tips
- Additional Notes for the Invoker Trait go here.
- All Traits can be ranked up by spending Trait Points on them. Trait Points are acquired primarily by obtaining Experience Points and leveling up. Every 1,500 Experience Points obtained grants 1 Trait Point.
- Trait Points can also be acquired by finding and picking up Tomes of Knowledge which randomly spawn in the major locations of each world.
- Traits can be reset by using an Orb of Undoing, acquired at the end of main Campaign. After completing the Campaign, these orbs can then be purchased from Reggie in Ward 13 for 2,500 Scrap apiece.
|All Traits in Remnant: From the Ashes|
Arcane Strike ♦ Armor Piercer ♦ Bark Skin ♦ Blood Bond ♦ Catalyst ♦ Climber ♦ Cold as Ice ♦ Concentration ♦ Demolitionist ♦ Elder Knowledge ♦ Endurance ♦ Evocation ♦ Executioner ♦ Exploiter ♦ Flash Caster ♦ Footwork ♦ Fortification ♦ Glutton ♦ Guardian's Blessing ♦ Handling ♦ Hard Charger ♦ Heavy Hitter ♦ Keeper's Blessing ♦ Kingslayer ♦ Last Resort ♦ Luminescent ♦ Mind's Eye ♦ Mother's Blessing ♦ Potency ♦ Quick Hands ♦ Rapid Strike ♦ Recovery ♦ Revivalist ♦ Scavenger ♦ Shadow Walker ♦ Siphoner ♦ Sleight of Hand ♦ Spirit ♦ Steady Breathing ♦ Suspicion ♦ Swiftness ♦ Teamwork ♦ Tormentor ♦ Triage ♦ Trigger Happy ♦ Vaccine ♦ Vigor ♦ Warrior ♦ Will to Live ♦ Wisdom ♦ World Walker
Ran around Corsus in adventure and spammed Seed Caller and Very Good Boy. Got it once I left the open area and entered one of the dungeons.
Seems to be a bit bugged - using the very good boy mod from the start after unlocking it with a different character (account bound) and letting it kill more then 100 enemy's the trait has not shown up ... despite it clearly being a summon.
The entire game looks to be a huge gamble:
Will it crash unexpectedly ?
Will traits show up when they are supposed to ?
Will you find the equipment you want ?
I Rerolled Earth on Adventure, play the whole thing on Normal, Died, went to ward 13, back again, got the trait.
Cultist Set, or Spirit Trait or Both+Galenic Charm+Spirit Stone+Blood Fontm
Does the Game still get Updates that might fix the bugs with this Trait?
I'm not completely sure, but I only got this talent when I killed 100 enemies with summoned creatures (dog, flying skulls, root shorty, etc.) in one game session.
The previous post implying that resting at a checkpoint resets the counter is surely a wrong conclusion.
I just forced myself to clear the same area again and again and again and again to get the trait (by resetting the mobs though crystals). Previously I tried to get it playing normally, but I killed far more than a few hundreds enemies (with summons) and did not get the trait.
There is certainly something that resets the counter. I suspect it's either:
- changing areas
- travelling between worlds/scenarios
- closing the game
kill 100 enemies with summons WITHOUTH hitting any crystal. Beetles killed by the queen is a terrible idea as either you or her is bound to die before 100 scrabs are dead
Update: Can be obtained BASE GAME, no DLC required for this trait
I just got this trait with Very Good Boy on hardcore so it definitely does count. He was chomping enemies from the start since he's an account-wide mod, and I got it on my way to the world boss after clearing everything else on Earth.
Tried to get this trait with Good Boy and it never dropped. Ran through an adventure on normal with Beckon letting skulls do 100% of the work and it dropped after ~2 zones of mob killing. Hope that saves someone some confusion.
Cómo distingo una convocatoria y la que no es?
Seed Caller + Beckon, roll an earth sewer with Root hollows. around 80 low health enemies per run. damage elites to low and kill exploders before they reach your summons. reset the area by resting at the checkpoint before the boss, then going through in reverse. (enemies occasionally don't respawn by just leaving/coming back via 1 exit) **DISCLAIMER** dying seemed to rest the 100 kill counter, so liquid death-ing to skip back to beginning may be a detriment. just rest & retread in reverse.
This trait work with the seeker scarab mod ?
does the swarm count, or does it have to be the skulls or those pink things?
I have 29/30 traits, If this is new will it count towards 30/30 for my trophy? I can't for the life of me get the brabus trait.