Blood Bond

Trait
blood bond traits remnant from the ashes wiki guide
Type

Weapon Mod-Related

Effect

Increases damage absorbed by Summons when the summoner takes damage.

Base Value

0.75% Summon Damage Absorption.

Max Value

15% Summon Damage Absorption.

Source

Use the Cryptolith Sigil on the Cryptolith Tower for the second time. (Adventure Mode only)

Blood Bond is a Trait in Remnant: From the AshesTraits are special passive abilities tied to character progression. They provide a large variety of effects including increasing core stats, improving offensive and defensive capabilities or providing quality of life upgrades. Traits are the key to building a character in a player's preferred playstyle, allowing them to branch off from their chosen Archetype. Traits are obtained by performing certain feats, defeating certain enemies or completing objectives and quests. Each Trait can be ranked up to Level 20, further improving their effects. 

 

Earth, Yaesha, Rhom, Corsus... all places and all beings are one. Connected. Once you understand that, you will begin to see the truth of the worlds.

 

Remnant Blood Bond Trait Effect Information

The Blood Bond Trait causes Summons to absorb Damage taken by the summoner by 0.75% per Trait Point invested, up to a maximum of 15% Damage Absorption at Level 20.

Blood Bond is a fairly useful Trait for players who frequently use Summon-type Weapon Mods such as the Very Good Boy or Beckon. Investing in it can allow for some very tanky builds that will help keep you alive, especially when combined with the Soul Link ring which gives Summons a Life Steal effect with every attack. Blood Bond is best taken after you have invested considerably in Spirit which increases Mod Power Generation and ensures you always have your summons available. 

 

How to Obtain Blood Bond in Remnant: From the Ashes

The Blood Bond Trait can be unlocked as follows:

  • Acquired by using the Cryptolith Sigil for the second time on the Cryptolith Tower — a large obelisk-like structure that can spawn on any world in Adventure Mode.
  • The Cryptolith Sigil requires multiple steps to acquire:
    1. Progress through the Campaign until you defeat Ixillis on Corsus and acquire the Guardian's Heart. This heart is coveted by both The Undying King and the Iskal Queen, but you can only give it to one in a single playthrough.
    2. Give the Guardian's Heart to the Iskal Queen. If you have already given it to The Undying King, you will need to re-roll the campaign.
    3. Begin an Adventure Mode session of Corsus and look for the Iskal Queen's Boss version. She can be found in a random Dungeon called the Iskal Sanctum. In Adventure Mode, there are always three types of dungeons that spawn with every roll: A Boss Dungeon, Event Dungeon and a World Boss. The Iskal Queen's dungeon is an Event Dungeon that shares its spawn slot with the Circlet Hatchery, Fetid Pools and Mar'Gosh Event Dungeons. If you get ANY of these three dungeons, you can re-roll Corsus immediately. Unfortunately, dungeons spawn in random locations, so you will still need to run around the overworld map to see which ones you got.
    4. While the Iskal Queen will normally be hostile in this encounter, giving her the Guardian's Heart will cause her to be friendly and thank you for your assistance, awarding you with the Cryptolith Sigil. You can still fight her afterwards using the dialogue option.
    5. Your next objective is to find the Cryptolith Tower. It may take several re-rolls for it to spawn, but it is very distinct and has a glowing blue light near the base. Once you find it, interact with the light on the tower and use the Cryptolith Sigil to acquire the Concentration Trait.
  • Note that the Cryptolith Tower has a total of three rewards, but you must find it three separate times to obtain all of them. The first reward is the Concentration Trait, the second is the Blond Bond Trait, and the final reward is the Labyrinth Armor Set. Unlike most Quest items, the Cryptolith Sigil only needs to be acquired once and will remain in your inventory, persisting through world-rerolls, so once you have it, you only need to search for the tower.
  • Requires the Swamps of Corsus DLC to unlock.

 

Remnant: From the Ashes Blood Bond Notes & Tips

  • Additional Notes for the Blood Bond Trait go here.
  • All Traits can be ranked up by spending Trait Points on them. Trait Points are acquired primarily by obtaining Experience Points and leveling up. Every 1,500 Experience Points obtained grants 1 Trait Point.
  • Trait Points can also be acquired by finding and picking up Tomes of Knowledge which randomly spawn in the major locations of each world.
  • Traits can be reset by using an Orb of Undoing, acquired at the end of main Campaign. After completing the Campaign, these orbs can then be purchased from Reggie in Ward 13 for 2,500 Scrap apiece.

 

 

All Traits in Remnant: From the Ashes
Arcane Strike  ♦  Armor Piercer  ♦  Bark Skin  ♦  Catalyst  ♦  Climber  ♦  Cold as Ice  ♦  Concentration  ♦  Demolitionist  ♦  Elder Knowledge  ♦  Endurance  ♦  Evocation  ♦  Executioner  ♦  Exploiter  ♦  Flash Caster  ♦  Footwork  ♦  Fortification  ♦  Glutton  ♦  Guardian's Blessing  ♦  Handling  ♦  Hard Charger  ♦  Heavy Hitter  ♦  Invoker  ♦  Keeper's Blessing  ♦  Kingslayer  ♦  Last Resort  ♦  Luminescent  ♦  Mind's Eye  ♦  Mother's Blessing  ♦  Potency  ♦  Quick Hands  ♦  Rapid Strike  ♦  Recovery  ♦  Revivalist  ♦  Scavenger  ♦  Shadow Walker  ♦  Siphoner  ♦  Sleight of Hand  ♦  Spirit  ♦  Steady Breathing  ♦  Suspicion  ♦  Swiftness  ♦  Teamwork  ♦  Tormentor  ♦  Triage  ♦  Trigger Happy  ♦  Vaccine  ♦  Vigor  ♦  Warrior  ♦  Will to Live  ♦  Wisdom  ♦  World Walker

 

 




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    • Anonymous

      Just use the orb of undoing you get after beating the final boss. It sets all traits to 0. Re-spend your points and just don't put any into this trait.

      • Anonymous

        So this basically locks you out of getting the labyrinth set right? Because getting this trait spells death for summons if you ever wanna run em. What were they thinking lol

        • Anonymous

          This trait basically stops summoner builds from working: instead of taking POST mitigation damage, it takes PRE mitigation, which means you take a single hit on higher difficulties, and cool, you survive - but ALL 6 of your summons die. as if it wasn't hard enough to keep them alive.

          • Anonymous

            Parece que os 20% de dano vão para todas as invocações por igual, de o dano fosse dividido seria mais interessante. Está mais para um nerf, as invocaçõess morrem rápido se levar dano! Preferia não ter upado. Se estiver errado me avisem!

            • Anonymous

              The way this trait is worded is strange. Maybe it means when the summoner takes damage the summons instead take a percent of the damage that the summoner would have taken instead.

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