Increases Healing Effectiveness.
+5% Healing Effectiveness.
+100% Healing Effectiveness.
Complete the Shrine of the Immortals event on Yaesha. (Campaign Only)
Triage is a Trait in Remnant: From the Ashes. Traits are special passive abilities tied to character progression. They provide a large variety of effects including increasing core stats, improving offensive and defensive capabilities or providing quality of life upgrades. Traits are the key to building a character in a player's preferred playstyle, allowing them to branch off from their chosen Archetype. Traits are obtained by performing certain feats, defeating certain enemies or completing objectives and quests. Each Trait can be ranked up to Level 20, further improving their effects.
None look after the Kolket, the unclean of the Pan. So the Kolket must look after each other.
Remnant Triage Trait Effect Information
The Triage Trait increases the effectiveness of all sources of Healing (except for Life Steal effects) by +5% per Trait Point invested, up to a maximum of +100% Healing Effectiveness at Level 20.
The Healing Effectiveness stat affects all sources of healing, including consumables and effects that grant health recovery over time such as the Bloodwort potion and the passive regen provided by Ezlan's Band. It also affects healing received from Dragon Hearts and the Mender's Aura weapon mod. At max level, Triage effectively doubles healing received, making it a particularly powerful Trait to have. However, it is best to prioritize other defensive Traits over it in order to avoid getting one-shot by enemies, which would make health regeneration pointless.
Healing Effectiveness and by extension, Triage, formerly affected Life Steal effects, but this property was removed with a previous update. Life Steal is now only affected by the Siphoner Trait and other effects specifically geared towards it.
How to Obtain Triage in Remnant: From the Ashes
The Triage Trait can be unlocked as follows:
- Complete the Shrine of the Immortals event in Yaesha which tasks you with defeating waves of enemies while fighting alongside a group of rebels.
- This event is only available in the Campaign.
Remnant: From the Ashes Triage Notes & Tips
- Additional Notes for the Triage Trait go here.
- All Traits can be ranked up by spending Trait Points on them. Trait Points are acquired primarily by obtaining Experience Points and leveling up. Every 1,500 Experience Points obtained grants 1 Trait Point.
- Trait Points can also be acquired by finding and picking up Tomes of Knowledge which randomly spawn in the major locations of each world.
- Traits can be reset by using an Orb of Undoing, acquired at the end of main Campaign. After completing the Campaign, these orbs can then be purchased from Reggie in Ward 13 for 2,500 Scrap apiece.
|All Traits in Remnant: From the Ashes|
Arcane Strike ♦ Armor Piercer ♦ Bark Skin ♦ Blood Bond ♦ Catalyst ♦ Climber ♦ Cold as Ice ♦ Concentration ♦ Demolitionist ♦ Elder Knowledge ♦ Endurance ♦ Evocation ♦ Executioner ♦ Exploiter ♦ Flash Caster ♦ Footwork ♦ Fortification ♦ Glutton ♦ Guardian's Blessing ♦ Handling ♦ Hard Charger ♦ Heavy Hitter ♦ Invoker ♦ Keeper's Blessing ♦ Kingslayer ♦ Last Resort ♦ Luminescent ♦ Mind's Eye ♦ Mother's Blessing ♦ Potency ♦ Quick Hands ♦ Rapid Strike ♦ Recovery ♦ Revivalist ♦ Scavenger ♦ Shadow Walker ♦ Siphoner ♦ Sleight of Hand ♦ Spirit ♦ Steady Breathing ♦ Suspicion ♦ Swiftness ♦ Teamwork ♦ Tormentor ♦ Trigger Happy ♦ Vaccine ♦ Vigor ♦ Warrior ♦ Will to Live ♦ Wisdom ♦ World Walker
Anyone know if this affects healing on teammates? I.e. if I use a dragon heart while wearing the Mender's Charm, or if I use the Mender's Aura mod, or any other form of team healing, will it affect the hp restored to allies, or only to my character?
Does it work with burden of the reckless?
does this work with the ezlan band?
I read a post that said you can earn this trait by healing yourself an unknown amount, is this true, or is the way mentioned the only way
This trait is worded strangely. It's not just health regen gear that's effected, but all healing on the player. Dragonhearts, Bloodworts, and even life steal from melee (as far as I've been able to tell anyway) falls under the effect of this trait.
So it's been tested that this trait at max will make dragon hearts heal 150 instead of just 100. But what happens if you are using the amulet that lets you heal 50 of your ally's health when you use a dragon heart? Do they get 75 instead of 50?
Isn't the only set that allows for healing over time the twisted set? That's a pretty low level armor set IIRC, seems like it should have been just giving players an outright auto-healing effect instead of only having it strengthen one particular item set.
It seems that it can only be gotten if no one in the game gets knocked down.