Increases Mod Power Generation when attacking an enemy with an active Status Effect.
+2% Mod Power Generation on Status-afflicted enemies.
+40% Mod Power Generation on Status-afflicted enemies.
Defeat The Thrall or Canker on Corsus.
Catalyst is a Trait in Remnant: From the Ashes. Traits are special passive abilities tied to character progression. They provide a large variety of effects including increasing core stats, improving offensive and defensive capabilities or providing quality of life upgrades. Traits are the key to building a character in a player's preferred playstyle, allowing them to branch off from their chosen Archetype. Traits are obtained by performing certain feats, defeating certain enemies or completing objectives and quests. Each Trait can be ranked up to Level 20, further improving their effects.
You ask me, folks who trust in luck die fast. Better to make your own.
Remnant Catalyst Trait Effect Information
The Catalyst Trait increases Mod Power Generation when attacking Status-afflicted Enemies by +2% per Trait Point invested, up to a maximum of +40% Mod Power Generation at Level 20.
Mod Power is a resource that fuels your Weapon Mods. It is generated primarily by landing hits on enemies. The Catalyst Trait provides a very hefty +40% boost to Mod Power Generation from both ranged and melee hits, as long as the target is afflicted with at least one Status Effect such as Burning or Bleeding. While it may not be too useful in standard fights, Catalyst really shines in long Boss encounters where Status Effects are fairly easy to inflict, allowing you to rapidly fuel your mod abilities. It is still more beneficial to level Spirit first, as its effects are more global.
How to Obtain Catalyst in Remnant: From the Ashes
The Catalyst Trait can be unlocked as follows:
- Acquired by defeating either The Thrall or Canker dungeon Bosses on Corsus. These encounters are available in both the Campaign and Adventure Mode.
Remnant: From the Ashes Catalyst Notes & Tips
- Additional Notes for the Catalyst Trait go here.
- All Traits can be ranked up by spending Trait Points on them. Trait Points are acquired primarily by obtaining Experience Points and leveling up. Every 1,500 Experience Points obtained grants 1 Trait Point.
- Trait Points can also be acquired by finding and picking up Tomes of Knowledge which randomly spawn in the major locations of each world.
- Traits can be reset by using an Orb of Undoing, acquired at the end of main Campaign. After completing the Campaign, these orbs can then be purchased from Reggie in Ward 13 for 2,500 Scrap apiece.
|All Traits in Remnant: From the Ashes|
Arcane Strike ♦ Armor Piercer ♦ Bark Skin ♦ Blood Bond ♦ Climber ♦ Cold as Ice ♦ Concentration ♦ Demolitionist ♦ Elder Knowledge ♦ Endurance ♦ Evocation ♦ Executioner ♦ Exploiter ♦ Flash Caster ♦ Footwork ♦ Fortification ♦ Glutton ♦ Guardian's Blessing ♦ Handling ♦ Hard Charger ♦ Heavy Hitter ♦ Invoker ♦ Keeper's Blessing ♦ Kingslayer ♦ Last Resort ♦ Luminescent ♦ Mind's Eye ♦ Mother's Blessing ♦ Potency ♦ Quick Hands ♦ Rapid Strike ♦ Recovery ♦ Revivalist ♦ Scavenger ♦ Shadow Walker ♦ Siphoner ♦ Sleight of Hand ♦ Spirit ♦ Steady Breathing ♦ Suspicion ♦ Swiftness ♦ Teamwork ♦ Tormentor ♦ Triage ♦ Trigger Happy ♦ Vaccine ♦ Vigor ♦ Warrior ♦ Will to Live ♦ Wisdom ♦ World Walker
Man, so they completely changed this from increasing proc chances to just generating more "Mod Power" than usual if you are hitting an enemy who is affected by a status. Infinite flamethrower, maybe?
What is a Proc Chance?
So if I get this right this trait increases the _chance_ of occurence in all those cases where it is below 100%. I mean all the status effects coming from mods are with 100% chance if I'm not mistaken (they always apply burning, rot, etc.) but for example there's that ring which someone mentioned below (5% to have 3x crit dmg) and also the hammer which applies stagger 30% of the time. So with catalyst these values increase?
Does anyone have a list of specific items this affects? I haven't noticed elemental weapons proccing a Status effect unless using the Mod which already applies it 100% of the time, like the Spitfire flamer, or Wildfire. I use my Beam Rifle a lot and don't think I've ever Irradiated something. I have no armor that seems to use it. I used it for the Devouring Loop, but now that it doesn't work for that, I can't find a single thing this trait affects. Anyone have some answers/specific items?
The trait no longer works with Devouring loop. They patched this today (8/29 at 5:37pm EST). The reverted the trait back up to 20% tho...
Hi dumb/uncultured man here. What does Proc even mean?
Does this proc chance + only work for status effects like bleed or burning applied from weapons or also for set bonuses like the bandit armor set? I mean the wording on the wiki seems to imply it only works for status effects just wanted to be sure.
I acquired the Catalyst from killing the dungeon boss Canker.
I found that my Catalyst proc chance + 0.75% per level. Is it nerfed?