Vault of the Herald is a Location in Remnant: From the Ashes. Please see Walkthrough for other areas. Description of the area goes here

 

[location image goes here]

General Information

  • Previous: Rhom
  • Bosses: No boss dungeon

 

Video Walkthrough

 

 

Map

[map goes here]

 

NPCs in the area

  • Example
  • Example
  • Example

Items

Materials & Consumables

  • ??x Bloodwort
  • ??x Bandage
  • ??x Lumenite Crystal
  • ??x Adrenaline

Equipment & Upgrades

  • Akari armor set
  • Tome of Knowledge
  • ??x Item Name
  • ??x Item Name

Key Items

  • Glowing Rod
  • ??x Item Name
  • ??x Item Name

Enemies

  • Wasteland Skull
  • Shaman
  • Hive Skull
  • Strider
  • Enemy 5

 

Vault of the Herald Walkthrough

This dungeon will give you the Akari Set. However you need 3 Glowing Rods to get said Set. If the Vault of the Herald spawns in your map and it has the 3 doors at the end (make sure to check first) Glowing Rods will spawn anywhere in your map. This means other dungeons, hidden underneath stairs, on shelves, etc usually on skeletons.

Once the 3 doors have been confirmed, make sure to look through every dungeon thoroughly to make sure you get 3 Glowing rods to get the full Akari Set. Each rod will give you one piece.
 

Vault of the Herald 3 doors

Video

[video goes here]

 

Map

[map goes here]

 


Trivia & Notes:

Trivia and notes go here

 

Remnant: From the Ashes Locations List
Chapel Station  ♦  Church of the Harbinger  ♦  Concourse of the Sun  ♦  Corrupted Sanctum  ♦  Corsus  ♦  Cutthroat Channel  ♦  Earth  ♦  Forgotten Undercroft  ♦  Founder's Hideout  ♦  Founder's Prison  ♦  Hall of the Faithful  ♦  Hall Of The Undying  ♦  Hall of Whispers  ♦  Heretic's Nest  ♦  Hidden Grotto  ♦  Junk Town  ♦  Lair of the Eyeless  ♦  Land’s End  ♦  Leto's Lab (Research Station Alpha)  ♦  Loom of the Black Sun  ♦  Mar'Gosh's Lair  ♦  Marrow Pass  ♦  Martyr's Garden  ♦  Martyr's Sanctuary  ♦  Mire Hollow  ♦  Musk Forge  ♦  Noble's Rest  ♦  Noble’s Rest  ♦  Reisum  ♦  Rhom  ♦  Scalding Glade  ♦  Shackled Canyon  ♦  Sorrow's Field  ♦  Stalker’s Den  ♦  Sunken Passage  ♦  Temple of Ravager  ♦  The Ardent Temple  ♦  The Artery  ♦  The Ash Yard  ♦  The Bunker  ♦  The Burrows  ♦  The Capillary  ♦  The Choking Hallow  ♦  The Church  ♦  The City  ♦  The Depot  ♦  The Drowned Trench  ♦  The Eastern Wind  ♦  The Fetid Glade  ♦  The Gallows  ♦  The Grinder  ♦  The Grotto  ♦  The Hive  ♦  The Iron Rift  ♦  The Labyrinth  ♦  The Loom of Black Sun  ♦  The Mist Fen  ♦  The Monolith  ♦  The Purge Hall  ♦  The Radiant Tomb  ♦  The Ravager's Haunt  ♦  The Ring of Trials  ♦  The Scouring Wastes  ♦  The Shack  ♦  The Spindle  ♦  The Strange Pass  ♦  The Tainted Well  ♦  The Tangled Pass  ♦  The Tempest Court  ♦  The Verdant Strand  ♦  The Warren  ♦  Undying Throne  ♦  Unnamed  ♦  Ward 13  ♦  Ward 17  ♦  Ward Prime  ♦  Warden's Pulpit  ♦  Westcourt  ♦  Widow's Pass  ♦  Withering Village  ♦  Yaesha

 

 




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    • Anonymous

      You can just load up adventure mode, get lucky to get this map, and find the rod it has. You dont need to unlock the set in 1 roll

      • Anonymous

        So uh... I started finding glowing rods in Rohm during Campaign. Searched literally everywhere on the map and had all 3 Glowing rods. But they all disappeared after I opened the gate to the Undying King. I don't understand. Does anyone know why this would happen? I still have the Campaign loaded and recently went back to fight the ancient construct in it.

        • Anonymous

          I have this dungeon and I have only found 1 glowing rod throughout this and the other dungeon I have! Guess no full armor set for me!

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