Ring of Flawless Beauty |
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Status Effect | |
Ranged Weakspot damage is increased by 40%. Ranged damage is reduced by 20% when failing to shoot a weakspot. |
Ring of Flawless Beauty is a Ring and an accessory in Remnant: From the Ashes. Ring of Flawless Beauty is/isn't a Craftable Item. Rings provide additional protection or other bonuses to your character, add buffs to the player's Stats, and resistance to Status Ailments. Different accessories have different defense values and are, therefore, more or less effective.
Legend tells of a hunter so consumed by perfection that anything less was considered a complete failure."
"Survivors called him 'Mario'"
Where to find Ring of Flawless Beauty
- Purchase 250 items in Survival Mode.
- Subject 2923 DLC is required to use this item.
- This item is Account Bound, this means that it can be used across on all your characters (this includes new characters and already created ones in both normal and hardcore difficulty).
Ring of Flawless Beauty Notes
- Players can equip up to two Rings.
- To manage and equip rings, open the Character Menu and cycle to the accessories slot below the Armor slots.
- Anonymous
- Anonymous
this ring references YeetsMeMario as a reward for being the first to complete a new game, harcore, apocolips run
- Anonymous
I'm not 100% sure how I got it but I can say that buying consumables in the labyrinth in between runs doesn't contribute to the 100 items total. I usually bought 3 items before a run (3 armor or 2 armor plus a gun). It might have been from that.
But I think the 100 items actually refers to 100 gear items picked up across all survival runs. So every time you pick up a gun or piece of armor or ring from the ground it counts toward your total. Good luck guys.
- Anonymous
- Anonymous
- Anonymous
No hay forma de conseguirlo alguien puede saberlo seguro como se consigue
- Anonymous
Is it unlocked by finding it while doing Survival or do I need to perform 100 weakspot's kills?
- Anonymous
made a new character and got the ring of flawless beauty
buying rings and helmets in the spawn actually works
- Anonymous
- Anonymous
I unlocked this ring when opening a treasure case(maybe when picking up the equipment after opening the case).
Right now I can only confirm it can be unlocked through multiple runs, i unlocked it when playing solo before defeating the first boss, also buying 100 consumables will not unlock the ring.
Buying trinkets and armors for a total number of 100 doen't seem to unlock it either(However I kind of lost count after so many runs so this i can't confirm).
My guess is that it may have something to do with opening cases and obtaining items during survival.
I also heard someone saying he unlocked it when performing a weak spot kill, maybe there is more than one way to unlock it like weak spot kill for a certain number.
- Anonymous
- Anonymous
I just did some testing of this on the Steam PC version. I utilized multiple profile save files compared with binary file comparison tools to determine how many items it had counted so I knew when I should expect the trigger to happen. This allowed me to verify which items increased the counter.
I can't attest to whether things are different on the console or the Microsoft Store versions (aka Gamepass). But this is what I've found:
This triggers on the 250th item. I've seen posts and people stating it is 100 items. I don't know if this is old data and it was patched to require more, or if the lower value is specific to consoles or something like that.
Only gear items (armor, weapons, trinkets) count towards the requirement. No consumables.
Items purchased in the Labyrinth, picked up in the world either from chests, spawned in the open world or awarded from a boss kill counts.
You do not have to actually start the survival run. Meaning you can enter the Labyrinth, sell consumables, buy gear, exit to Ward 13 and repeat. Depending on the stock rng you can usually get 4-5 items per new run this way. I usually got 2 rings, 1 weapon, and 1 armor. Sometimes a 5th item if it rolled a cheap value.
I could not verify if collecting a duplicate item counted towards the requirement as my final run started with 2
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