Osseous Husk |
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Armor 27 |
Weight 19 |
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Total Resistances | ||||||
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Armor Set Bonus | ||||||
Subsequent Ranged or Melee hits against the same enemy increases wearer's Total damage dealt to that enemy. Effect degrades over time. Melee Speed and Fire Rate is increased by 5%. One Piece |
Osseous Husk is a Body Armor and an Armor piece in Remnant: From the Ashes. Osseous Husk is part of the Osseous Set. Each set piece consists of an armor skill that provides unique passive abilities which adds buffs and effects to various stats.
Strong Buri hunt. Strong Buri kill. Strong Buri grow stronger.
Where to find Osseous Husk
Osseous Husk Upgrade Table
Upgrading an armor piece only increases the armor piece's stats and resistances. It does not increase the value of the Armor Skill.
You can see Crafting for a complete table on upgrade requirements.
Name | Armor |
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Osseous Husk | 27 |
Osseous Husk +1 | 33.3 |
Osseous Husk +2 | 39.7 |
Osseous Husk +3 | 46 |
Osseous Husk +4 | 52.4 |
Osseous Husk +5 | 58.7 |
Osseous Husk +6 | 65.1 |
Osseous Husk +7 | 71.4 |
Osseous Husk +8 | 77.8 |
Osseous Husk +9 | 84.1 |
Osseous Husk +10 | 90.5 |
Osseous Husk +11 | 96.8 |
Osseous Husk +12 | 103.2 |
Osseous Husk +13 | 109.5 |
Osseous Husk +14 | 115.9 |
Osseous Husk +15 | 122.2 |
Osseous Husk +16 | 128.6 |
Osseous Husk +17 | 134.9 |
Osseous Husk +18 | 141.3 |
Osseous Husk +19 | 147.6 |
Osseous Husk +20 | 154 |
Osseous Husk Notes
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The Armor Skill Level depends on the number of pieces you have equipped. Set pieces may be found from crates/chests, in various locations, purchased from Merchants, and by crafting it.
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Players can equip and change their desired armor on the fly by opening the character menu.
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These can be upgraded by crafting and using required various Crafting Materials to increase its attributes.
- Anonymous
I updated the armor effect to reflect what is currently shown in-game.
- Anonymous
The description is either outdated or flatout wrong. This armor increases damage to a single target upon HIT.
So for bloodlust does each subsequent hit do slightly more damage up to the maximum amount, or does each hit after the first one go straight up to the max amount and is only decreased by time? Also doe*****ting different target cancel the effect, or can you for example volley your shots between two enemies and get the bonus damage on both of them?
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