Iron Sentinel

iron sentinel weapon mod remnant from the ashes wiki guide 220px
Effect

Summons a full automatic TURRET that shoots at 5 rounds per second and deals 5 damage per hit. Lasts 30 seconds. (Max 2)

Iron Sentinel is a Weapon Mod in Remnant: From the Ashes. Iron Sentinel is a Craftable Item. Weapon Mods are categorized as active abilities that provide both offensive and defensive effects to a player or to a team which can be used in battle. Weapon Mods can be found in various ways such as boss drops, given by NPCs, sold by a Merchant, and can also be crafted.

 

How to Find Iron Sentinel

 

 

 

Iron Sentinel Notes & Tips

  • Has 2 charges.
  • TURRET damage increases with the weapon's level, up to 15, and is affected by Mod Damage and Summon Damage.
  • TURRET duration is affected by Mod Duration.
  • Using this mod while there are already 2 Turrets on the battlefield will replace the first one deployed.
  • Two different weapon mods can be equipped at the same time, one for the Long Gun and one for the Hand Gun.
  • Players can change these on the fly by opening up the character menu and choosing which Mod they'd prefer.
  • Weapon Mods cannot be used all the time, but instead, players will need to replenish the gauge by shooting enemies with the firearm that has the mod in order to re-activate the ability.

 

 

Weapon Mods
Banish  ♦  Beckon  ♦  Blink Token  ♦  Blizzard  ♦  Breath of the Desert  ♦  Cold Spear  ♦  Corrosive Aura  ♦  Explosive Shot  ♦  Fan of Knives  ♦  Flame Thrower  ♦  Flicker Cloak  ♦  Frozen Mist  ♦  Fusion Cannon  ♦  Gravity Core  ♦  Hive Shot  ♦  Hot Shot  ♦  Howler's Immunity  ♦  Hunter's Mark  ♦  Incinerator  ♦  Mantle of Thorns  ♦  Mender's Aura  ♦  Radioactive Volley  ♦  Rattle Weed  ♦  Rift Walker  ♦  Seed Caller  ♦  Seeker  ♦  Skewer  ♦  Song of Swords  ♦  Spore Shot  ♦  Static Field Shot  ♦  Storm Caller (Weaponmod)  ♦  Swarm  ♦  Tentacle Shot  ♦  Undying  ♦  Unstable Quills  ♦  Vampiric  ♦  Veil of the Black Tear  ♦  Very Good Boy  ♦  Wildfire Shot

 

 




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    • Anonymous

      Is this really worth all the hoops you have to jump through to get it? First you need a world with Wud and the Stalker's Den in it. Then you have to blast the Control Rod off the Houndmaster's nose while fighting Maul. Then you have to kill the Ancient Construct. Seems a lot of effort for a weapon mod that isn't even that unique..

      • Anonymous

        interesting detail imo about this mod is that it can keep up your crit chance/damge with a radiant armor build quite well, even when using a weapon that otherwise is not ideal for a crit build, also good when you are forced to evade for more than 3 seconds.

        • Anonymous

          Very powerful at lower levels, having two active at once is a relatively massive bonus to your DPS. This mod falls off a little later on when other mods start to outscale the turrets. The big downside is that the turrets have very low HP and can be destroyed by enemies if they happen to get caught in any AoE attacks, making them a little less reliable than Swarm or something. Even so, having two active vs add-heavy fights like Harrow makes things a lot less stressful for you, as smaller enemies get stunlocked by the gunfire from the turrets, and they will shred through groups of weak adds very quickly. If you're intentionally keeping your weapons low-level, this is a pretty fantastic offensive mod, albeit one that is slightly outshined by the ever-popular Swarm.

          • Anonymous

            man this mod is a big disappointment and i really dont understand why these turrets cant crit while most of the other weapon mods can. also the targeting on ground lvl mobs is way off..like if the mob is short it shoots above the mobs head. this mod really needs to be taken a look at cuz it needs help.

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